
RENEWAL / ITEMS
Patent Shiver Katar [2]
#610008Weapon
Up_Shiver_Katar_K
Item stats
- ATK
- 255
- Slots
- 2
- Weight
- 140
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Katar
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Assassin
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Shiver Katar description & effects
Qatar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Cross Impact by 10% per 3 refine rates.
When refined to +7 or higher, increase critical damage by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase physical damage to human, animal type monsters by 25%.
When refined to +11 or higher, CRI + 15, reduce cooltime of Black Claw by 10 sec.
When equipped with Great Hero's Boots, AGI +10, increase melee physical damage by 5%.
Type: Katar Attack: 255
Weight: 140
Weapon Level: 4
Required Level: 150
Class: Guillotine Cross Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"GC_CROSSIMPACT",.@r/3*10;
if (.@r>=7) {
bonus bCritAtkRate,15;
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Brute,25;
bonus2 bAddRace,RC_DemiHuman,25;
bonus2 bAddRace,RC_Player_Human,25;
bonus2 bAddRace,RC_Player_Doram,25;
}
if (.@r>=11) {
bonus bCritical,15;
bonus2 bSkillCooldown,"GC_DARKCROW",-10000;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bAgi,10;
bonus bShortAtkRate,5;
Set 2
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GC_CROSSIMPACT",(readparam(bStr)+readparam(bLuk))/12;
Set 3
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GC_CROSSIMPACT",(readparam(bStr)+readparam(bLuk))/12;







