Artwork unavailable
RENEWAL / ITEMS
Open Illusion Infiltrator [2]
#610055Weapon
aegis_610055
TypeWeapon
Weapon classKatar
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight120
Buy price0 z
Sell price0 z
ATK327
Slots2
Required level150
Weapon level4
No description is available. Available properties and effects are shown below.
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Assassin
- Yes
- Classes
- All Third
- Yes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bHit,3*(.@r/2);
bonus bCritical,3*(.@r/2);
if (.@r>=7)
bonus bAspdRate,5;
if (.@r>=9) {
bonus bAtkRate,5;
if (BaseLevel>=150) {
bonus bBaseAtk,(min(BaseLevel,170)*3);
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AS_SONICBLOW",20;
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"AS_SONICBLOW",10;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AS_SONICBLOW",20;
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"AS_SONICBLOW",10;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
}
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AS_SONICBLOW",20;
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"AS_SONICBLOW",10;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
}






