
RENEWAL / ITEMS
Vivatus Fides Katar [2]
#610023Weapon
Vivatus_F_Katar
TypeWeapon
Weapon classKatar
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight170
Buy price0 z
Sell price0 z
ATK230
Slots2
Required level210
Weapon level5
Description
A katar reborn with the power of true faith through a purification ritual.
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Increases Counter Slash damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Counter Slash damage by additional 20%.
If refine rate is 9 or higher,
reduces global cooldown by 10%.
If refine rate is 11 or higher,
increases Counter Slash damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Counter Slash damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
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Class : Katar
ATK : 230
Weight : 170
Weapon Lv : 5
Required Level : 210
Class : Shadow Cross
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Assassin
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"GC_COUNTERSLASH",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
if (.@r>=9) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"GC_COUNTERSLASH",25;
if (.@r>=12) {
bonus bShortAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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