
RENEWAL / ITEMS
The Ripper [2]
#610044Weapon
The_Reaper
Item stats
- ATK
- 290
- Slots
- 2
- Weight
- 110
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Katar
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Assassin
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
The Ripper description & effects
An ominous Katar once used by a person known as the Grim Reaper.
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ATK + 5%, POW + 2.
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Increase Impact Crater damage by 5%.
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When refined to +5 or higher, increase Impact Crater damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Impact Crater damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Impact Crater damage by additional 5% and melee physical damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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Type : Katar
Attack : 290
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Shadow Cross
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",5;
if (.@r>=5) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
}










