Game version
The Ripper artwork from Ragnarok Online
RENEWAL / ITEMS

The Ripper [2]

#610044Weapon

The_Reaper

Item stats

ATK
290
Slots
2
Weight
110
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Katar
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
215+
Jobs
Assassin
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

The Ripper description & effects

An ominous Katar once used by a person known as the Grim Reaper. ------------------------ ATK + 5%, POW + 2. ------------------------ Increase Impact Crater damage by 5%. ------------------------ When refined to +5 or higher, increase Impact Crater damage by additional 10%. ------------------------ When refined to +7 or higher, increase melee physical damage by 5%. ------------------------ When refined to +9 or higher, increase Impact Crater damage by additional 10%. ------------------------ When refined to +10 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increase Impact Crater damage by additional 5% and melee physical damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase melee physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------ Type : Katar Attack : 290 Weight : 110 Weapon Level : 5 Required Level : 215 Class : Shadow Cross
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
   if (.@r>=7) {
      bonus bShortAtkRate,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
         if (.@r>=10) {
            bonus bAspdRate,10;
            if (.@r>=11) {
               bonus bShortAtkRate,15;
               bonus2 bSkillAtk,"SHC_IMPACT_CRATER",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bShortAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,10;
         }
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bShortAtkRate,20;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
}
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