
RENEWAL / ITEMS
Divine Buster [2]
#620022Weapon
Divine_Buster
Item stats
- ATK
- 330
- Slots
- 2
- Weight
- 660
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Axe
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Blacksmith
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Divine Buster description & effects
A two-handed axe imbued with holy power, once wielded by the Divine Order.
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Indestructible in battle.
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ATK + 5%, POW + 2.
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Increases Mighty Smash damage by 5%.
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When refined to +5 or higher, increases Mighty Smash damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Mighty Smash damage by 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Type : Two-handed Axe
Attack : 330
Weight : 660
Weapon Level : 5
Required Level : 215
Class : Meister
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",5;
if (.@r>=5) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r;
bonus2 bSkillAtk,"MT_AXE_STOMP",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10;
}










