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RENEWAL / ITEMS
Frontier Mechanical Axe [3]
#620058Weapon
Frontier_MT_T_Axe
Item stats
- ATK
- 430
- Slots
- 3
- Weight
- 480
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Axe
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 265+
- Jobs
- Blacksmith
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bPAtk,5;
bonus2 bSkillAtk,"MT_POWERFUL_SWING",5+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=9) {
bonus bShortAtkRate,15;
bonus bPAtk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"MT_POWERFUL_SWING",15;
if (.@r>=12) {
bonus2 bSkillAtk,"MT_POWERFUL_SWING",20;
bonus2 bSkillAtk,"MT_RUSH_STRIKE",25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
bonus bPAtk,7;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_POWERFUL_SWING",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bNonCritAtkRate,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"MT_RUSH_STRIKE",-150;
if (getskilllv("MT_POWERFUL_SWING")>=5) {
bonus4 bAutoSpellOnSkill,"MT_RUSH_STRIKE","MT_POWERFUL_SWING",5,1000;
}
}
bonus2 bSkillAtk,"MT_RUSH_STRIKE",25;
bonus bNonCritAtkRate,15;





