
RENEWAL / ITEMS
Vivatus Fides Two-handed Staff [2]
#640021Weapon
Vivatus_F_T_Staff
Item stats
- ATK
- 200
- MATK
- 340
- Slots
- 2
- Weight
- 200
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 210+
- Jobs
- Wizard
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Two-handed Staff description & effects
A two-handed staff reborn with the power of true faith through a purification ritual.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Comet damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Comet damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Comet damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
Class : Two-handed staff
ATK : 200
Weight : 200
Weapon Lv : 5
Required Level : 210
Class : Arch Mage
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"WL_COMET",10;
bonus bMatk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"WL_COMET",20;
if (.@r>=9) {
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=11) {
bonus2 bSkillAtk,"WL_COMET",25;
if (.@r>=12) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WL_COMET",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,(.@r/3);
bonus bSpl,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15;
}
Set 2
Set effect
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,50;
Set 3
Set effect
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",25;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",25;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",25;
bonus2 bSkillAtk,"AG_STORM_CANNON",25;
bonus2 bSkillAtk,"AG_ROCK_DOWN",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
Set 4
Set effect
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20;
}
Set 5
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










