
RENEWAL / ITEMS
Devil Wing Staff [2]
#640036Weapon
Devil_Wing_Staff
Item stats
- ATK
- 95
- MATK
- 290
- Slots
- 2
- Weight
- 140
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Wizard
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Devil Wing Staff description & effects
A two-handed staff designed to harness chaos magic.
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Cannot be destroyed.
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MATK + 290.
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MATK + 5%, SPL + 2.
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Increase Soul Vulcan Strike damage by 5%.
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When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%.
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When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%.
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When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%.
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[Grade Bonus]
[Grade D] Increase Ghost and Shadow property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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Type : Two-handed Staff
Attack : 95
Weight : 140
Weapon Level : 5
Required Level : 215
Class : Arch Mage
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5;
if (.@r>=5) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Dark,5;
bonus2 bMagicAtkEle,Ele_Ghost,5;
if (.@r>=9) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Dark,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5*.@r;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
}










