
RENEWAL / ITEMS
Vivatus Fides Rifle [2]
#810008Weapon
Vivatus_F_Rifle
Item stats
- ATK
- 280
- Slots
- 2
- Weight
- 150
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Equipment & requirements
- Type
- Weapon
- Weapon class
- Rifle
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 210+
Vivatus Fides Rifle description & effects
Rifle reborn through the power of true faith through a purification ritual.
------------------------
Can't be destroyed.
Increases God's Hammer damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases God's Hammer damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of God's Hammer by 8 seconds.
If refine rate is 11 or higher, increases God's Hammer damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases God's Hammer damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] CON + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class: Rifle
Attack: 280
Weight: 150
Weapon Lv: 5
Required Lv: 210
Class: Night Watch
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Rebellion
- Yes
- Classes
- Third
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000;
if (.@r>=11) {
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bCon,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
}
Set 2
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










