
RENEWAL / ITEMS
Screaming Rifle [2]
#810026Weapon
Screaming_Rifle
Item stats
- ATK
- 265
- Slots
- 2
- Weight
- 220
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Rifle
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Rebellion
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Screaming Rifle description & effects
A rifle said to echo with screams, forged from accumulated resentment.
ATK + 5%, CON + 2.
Hasty Fire in the Hole damage +5%.
------------------------
When refine level 5 or more, Hasty Fire in the Hole damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Hasty Fire in the Hole damage +10% additional.
------------------------
When refine level 10 or more, ASPD + 10%.
------------------------
When refine level 11 or more, Hasty Fire in the Hole damage +5% additional, Grenades Dropping damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Rifle
Attack : 265
Weight : 220
Weapon Level : 5
Required Level : 215
Class : Night Watch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5;
if (.@r>=5) {
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",15;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
}










