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RENEWAL / ITEMS
Frontier Knight Rifle [3]
#810049Weapon
Frontier_NW_Rifle
Item stats
- ATK
- 370
- Slots
- 3
- Weight
- 260
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Rifle
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 265+
- Jobs
- Rebellion
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"NW_WILD_SHOT",5+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=9) {
bonus bCRate,5;
bonus bCritical,15;
if (.@r>=11) {
bonus2 bSkillAtk,"NW_WILD_SHOT",15;
if (.@r>=12) {
bonus2 bSkillAtk,"NW_WILD_SHOT",20;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
bonus bCritical,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_WILD_SHOT",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
if (getskilllv("NW_WILD_SHOT")>=4) {
bonus4 bAutoSpellOnSkill,"NW_SPIRAL_SHOOTING","NW_WILD_SHOT",4,1000;
autobonus3 "{ bonus bCRate,15; bonus bCritical,25; bonus2 bIgnoreResRaceRate,RC_All,15; bonus2 bIgnoreResRaceRate,RC_Player_Human,-15; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-15; }",1000,150000,"NW_HIDDEN_CARD";
}
}
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",25;
bonus bCritAtkRate,15;






