
RENEWAL / ITEMS
RG-5649 [2]
#830025Weapon
RG_5649
Item stats
- ATK
- 295
- Slots
- 2
- Weight
- 290
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Gatling Gun
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Rebellion
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
RG-5649 description & effects
A Gatling Gun empowered by the force of destruction.
ATK + 5%, CON + 2.
The Vigilante at Night damage +5%.
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When refine level 5 or more, The Vigilante at Night damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, The Vigilante at Night damage +10% additional.
------------------------
When refine level 10 or more, Global Cooldown -10%.
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When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Gatling Gun
Attack : 295
Weight : 290
Weapon Level : 5
Required Level : 215
Class : Night Watch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5;
if (.@r>=5) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}










