Game version
Vivatus Fides Gatling Gun artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Gatling Gun [2]

#830011Weapon

Vivatus_F_Gatling

Item stats

ATK
250
Slots
2
Weight
150
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Gatling Gun
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
210+
Jobs
Rebellion
Class tiers
Third
Refineable
Yes
Trading & storage
No restrictions

Vivatus Fides Gatling Gun description & effects

Gatling Gun reborn through the power of true faith through a purification ritual. ------------------------ Increases Round Trip damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Round Trip damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Round Trip damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Round Trip damage by additional 15%. [Grade B] ATK +7%. [Grade A] CON + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Class: Gatling Gun Attack: 250 Weight: 150 Weapon Lv: 5 Required Lv: 210 Class: Night Watch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"RL_R_TRIP",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"RL_R_TRIP",20;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      if (.@r>=11) {
         bonus2 bSkillAtk,"RL_R_TRIP",25;
         if (.@r>=12) {
            bonus bLongAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"RL_R_TRIP",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bCon,(.@r/3);
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
}

Set 2

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
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