Thing that used by presbyter of ancient Morocc It is absolutely light and well ventilated.
Max HP + 5%
Flee + 10
If upgrade level is +7 or higher, additional Flee + 20.
If upgrade level is +8 or higher, additional Flee + 30 and restores 100% HP and SP to the user when resurrected.
If upgrade level is +9 or higher, additional Flee + 40.
If upgrade level is +10 or higher, Perfect Dodge + 25.
Set Bonus
Old Morroc Shawl [1]
Osiris Card
Additional Max HP + 15%
Reduces damage taken from Fire property attacks by 50%.
Reduces damage taken from Shadow property attacks by 100%.
Immune to Curse.
Nobody knows why it's old and pink. You put it on your head anyway.
Position: Upper
Reduces damage taken from Players by 13%.
This item cannot be upgraded.
Set Bonus
Old Pink Poo Hat [1]
Steel Chonchon Card
Immune to Frozen.
Adds a chance of inflicting Frozen on any target within 11-11 cells of the user when receiving a physical or a magical attack.
Set Bonus
Old Pink Poo Hat [1]
Sandals [1]
Chonchon Card
Max HP + 4%
Max SP + 4%.
Additional Max HP + 2% and Max SP + 2% per upgrade level of Sandals [1].
A pendant with a sign that symbolizes chaos.
Int - 5
ATK + 6%
Reduces damage taken from Shadow property attacks by 5%.
Immune to Chaos.
Adds a chance of inflicting Chaos on the target when performing a physical attack.
Adds a chance of inflicting Chaos on any target within 11-11 cells of the user when receiving a physical attack.
Set Bonus
Pendant of Chaos
Pendant of Harmony
All Stats + 5
Adds a chance of casting Level 1 Maelstrom on the user when receiving a magical attack.
A suit inspired by Phreeoni. You feel like you can fly!
Max HP + 10%
Hit + 10
If upgrade level is +7 or higher,
Additional Hit + 20
If upgrade level is +8 or higher,
Additional Hit + 30
If upgrade level is +9 or higher,
Additional Hit + 40
If upgrade level is +10 or higher,
Additional Hit + 100
Set Bonus
Phreeoni Card
Phreeoni Wings
Perfect Hit + 50
Immune to Stone.
A pair of mini glasses modeled after a girl who earned her doctorate at Juno Academy.
------------------------
Increase magical damage against all size enemies by 10%.
------------------------
Reduce damage taken from players by 5%.
------------------------
Immune to Sleep.
------------------------
When learned Psychic Wave Level 5,
reduce Fixed Casting Time of Psychic Wave by 100%,
reduce Earth Grave and Diamond Dust cooldown by 4 seconds.
------------------------
When learned Extreme Vacuum Level 5, reduce After Cast Delay by 15%.
------------------------
Def : 2
Location : Middle
A revelation from heaven that will shake off all evil.
------------------------
MDEF +15.
------------------------
Cannot be destroyed.
------------------------
Increases ASPD by 10%.
------------------------
Increase physical and magical damage to undead and human race monsters by 40%.
------------------------
Increase physical and magical damage to players by 40%.
------------------------
Increase physical and magical damage to undead and shadow property monsters by 40%.
------------------------
For every refine level, increases ghost property resistance by 2%.
------------------------
When refined to +5 or higher,
DEF +300, MDEF +30, resistance to players +7%
When refined to +7 or higher,
immune to knockback.
------------------------
An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies, etc.
Max HP + 5%
Reduces the global delay of skills by 10%.
Increases the recovery rate of recovery skills by 5%.
If upgrade level is +7 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 5%.
If upgrade level is +8 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Reduces the SP cost of skills by 10%.
Immune to Sleep.
If upgrade level is +9 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Set Bonus
Ritual Robe
Bathory Card
Immune to Freeze.
A cloak worn by the merchant union of Alberta.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
------------------------
Def : 0
A cloak worn by the Geffen Royal Wizard Association.
------------------------
Increase all property magic damage by 20%.
------------------------
Immune to Knockback.
------------------------
For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
------------------------
For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
------------------------
When refined to +9 or higher, increase magic damage against all property enemies by 15%.
------------------------
When refined to +10 or higher, MATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
------------------------
When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
------------------------
Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
------------------------
[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
------------------------
Def : 100
A necklace designed specifically for Royal Guards. It stands for the act of protecting others.
Position: Lower
Aspd + 1
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Human Player and Doram race enemies by 2%.
Reduces damage taken from Human Player and Doram race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Human Player and Doram race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
A cloak worn by the Nightwatch.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 4.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
------------------------
[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
------------------------
Def : 0
A cloak worn by Payon Royal Guards.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, CRI + 20.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
------------------------
When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
------------------------
Def : 100
The red coat that Santa Claus wears every Christmas.
------------------------
Cannot be destroyed in battle.
------------------------
For every 2 refine level, S.MATK + 3.
------------------------
For every 3 refine level, MATK + 50.
------------------------
When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20.
------------------------
When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%.
------------------------
When refined to +12 or higher, increase Water and Holy property magic damage by 20%.
------------------------
When refined to +13 or higher, enable to use Lv.10 Enchant Blade.
When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds.
------------------------
Set Bonus:
Santa Suit [1]
Stormy Knight Card
INT +30, SPL+ 30.
Increase Water and Holy property magic damage by 30%.
------------------------
[Grade Bonus]
[Grade D] MHP +15%, MSP +15%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 20%.
[Grade A] Increase Arbitrium and Crystal Rain damage by 50%.
------------------------
Def : 120
A beautiful coronet decorated with seraphim feathers.
Position: Middle
Str + 2
For every 8 base Int,
ATK + 5
Increases the recovery rate of recovery skills by 1%.
Increases the variable casting time of skills by 1%.
If the user's base Int is 108 or higher,
Additional ATK + 50.
Increases the recovery rate of recovery skills by an additional 5%.
Increases the variable casting time of skills by an additional 4%.
If the user's base Int is 120 or higher,
Additional ATK + 125.
Increases the recovery rate of recovery skills by an additional 10%.
Increases the variable casting time of skills by an additional 6%.
Set Bonus
Seraphim Coronet
Seraphim Feather
Increases the recovery rate of recovery skills and recovery items by 5%.
Increases the recovery rate of incoming recovery skills by 5%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces the variable casting time of Coluseo Heal by 100%.
Immune to Bleed and Chaos.
Reduces the variable casting time of skills by 1% for every 8 base Int.
If the user's base Int is 108 or higher,
Reduces the variable casting time of skills by an additional 4%.
Increases the recovery rate of recovery skills and recovery items by an additional 10%.
Increases the recovery rate of incoming recovery skills by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If the user's base Int is 120 or higher,
Reduces the variable casting time of skills by an additional 6%.
Increases the recovery rate of recovery skills and recovery items by an additional 15%.
Increases the recovery rate of incoming recovery skills by an additional 15%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.
A feather dropped from a Seraphim. It gives off an odor similar to a lamington... no idea why though.
Position: Lower
Increases the recovery rate of recovery skills by 5%.
Set Bonus
Seraphim Coronet
Seraphim Feather
Reduces the variable casting time of skills by 1% for every 8 base Int.
Reduces the variable casting time of skills by an additional 4%, if the users base Int is 108 or higher.
Reduces the variable casting time of skills by an additional 6%, if the users base Int is 120 or higher.
Reduces the variable casting time of Coluseo Heal by 100%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Int is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Int is 120 or higher.
Increases the recovery rate of recovery skills by 5%.
Increases the recovery rate of recovery skills by an additional 10%, if the users base Int is 108 or higher.
Increases the recovery rate of recovery skills by an additional 15%, if the users base Int is 120 or higher.
Increases the recovery rate of incoming recovery skills by 5%.
Increases the recovery rate of incoming recovery skills by an additional 10%, if the users base Int is 108 or higher.
Increases the recovery rate of incoming recovery skills by an additional 15%, if the users base Int is 120 or higher.
Increases the recovery rate of recovery items by 5%.
Increases the recovery rate of recovery items by an additional 10%, if the users base Int is 108 or higher.
Increases the recovery rate of recovery items by an additional 15%, if the users base Int is 120 or higher.
Immune to Bleed and Chaos.
A stone containing the power of the storms.
Max SP + 5%
ATK + 5%
Aspd + 5%
Set Bonus
Gelerdria
Storm Stone
If Gelerdria upgrade level is +7 or higher,
Increases physical damage on boss monsters by 30%.
Increases physical damage on Water and Wind property targets by 30%.
Increases physical damage on Insect and Fish race targets by 30%.
Increases the damage of Wind Cutter by 30%.
If Gelerdria upgrade level is +9 or higher,
Increases physical damage on boss monsters by an additional 20%.
Increases physical damage on Water and Wind property targets by an additional 20%.
Increases physical damage on Insect and Fish race targets by an additional 20%.
Increases the damage of Wind Cutter by an additional 20%.
Set Bonus
Peuz's Greaves
Storm Stone
Reduces damage taken from Demi-Human race enemies by 3%.
If Peuz's Greaves upgrade level is +7 or higher,
Aspd + 10%
Reduces damage taken from Demi-Human race enemies by an additional 1%.
If Peuz's Greaves upgrade level is +9 or higher,
Additional Aspd + 10%
Reduces damage taken from Demi-Human race enemies by an additional 1%.
Set Bonus
Peuz's Greaves
Peuz's Manteau
Peuz's Plate
Peuz's Seal
Storm Stone
Adds a 100% chance of buffing the user for 10 seconds when using Aura Blade; Reduces the cast delay of skills by 70%.
Set Bonus
Peuz's Manteau
Storm Stone
Reduces damage taken from Demi-Human race enemies by 3%.
Reduces the SP cost of Wind Cutter by 18.
If Peuz's Manteau upgrade level is +7 or higher,
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from Demi-Human race enemies by an additional 1%.
If Peuz's Manteau upgrade level is +9 or higher,
Reduces damage taken from long-ranged attacks by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 1%.
Set Bonus
Peuz's Plate
Storm Stone
Immune to Frozen.
Reduces damage taken from Demi-Human race enemies by 3%.
If Peuz's Plate upgrade level is +7 or higher,
Max HP + 15%
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Peuz's Plate upgrade level is +9 or higher,
Additional Max HP + 15%
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Peuz's Seal
Storm Stone
Max SP + 5%
ATK + 5%
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 4%.
Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
------------------------
MHP + 10%, MSP + 10%.
------------------------
For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
------------------------
For every level of Dragon Training learned, reduce After Cast Delay by 6%.
------------------------
For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
------------------------
When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
------------------------
When refined to +10 or higher, immune to knockback and Armor will be indestructible.
------------------------
When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
------------------------
Def : 120
Crystallization of lost life force that was sucked into the cursed orb.
It contains the power of desolation.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from players by 5%.
------------------------
For every refine level,
MHP + 2%, MSP + 2%.
Reduce damage taken from Ghost property attack by 7%.
------------------------
When refined to +9 or higher,
All Basic Status + 10.
Increases physical and magic damage against all property monsters by 10%.
------------------------
When refined to +11 or higher,
Immune to Knockback.
Increases physical and magic damage against all property monsters by additional 15%.
When learned Spell Breaker Lv 5, recover 100 HP and 10 SP when defeating monsters with physical or magic attack.
Enables to use Spell Breaker Lv 5.
------------------------
When refined to +13 or higher, reduce After Cast Delay by 20%.
------------------------
Def : 38
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper