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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “SP I” in Renewal

Page 29 of 59
Injured Eyepatch

Injured Eyepatch [1]

#19446 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
30
Buy value
2,000,000 z
Sell value
1,000,000 z
An eye patch of great power from a nameless warrior. Increased attack speed by 15%. MaxHP +15%. ------------------------ Set Bonus: Injured Eyepatch Lord Knight Card Increased movement speed, When a Physical Attack hits, there is a high probability (20%) when in Berserk state that ATK + 1000 for 5 seconds. Def : 0 Location : Middle
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Int Glove

Int Glove

#2918 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
75,000 z
Sell value
37,500 z
A glove that grows in strength with you. Max HP + 100 Max SP + 20 MATK + 1 for every 10 base Int. If the user's base Int is 110 or higher, MATK + 1%.
Full item details & effects
Intermediate Leaf Talisman

Intermediate Leaf Talisman [1]

#28417 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
140
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A charm in the shape of a silvervine leaf. Account Bound Int + 2 Set Bonus Luxurious Doram Suit [1] Luxurious Doram Manteau [1] Luxurious Doram Shoes [1] Charming Grass Necklace [1] Fair Leaf Charm [1] Max HP + 15% Max SP + 15% Increases the damage of Catnip Meteor by 150%.
Full item details & effects
Intermediate Mackerel Talisman

Intermediate Mackerel Talisman [1]

#28414 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
140
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A charm that looks just like a real saurel. Account Bound Required Jobs: Doram VIT + 2 Set Bonus Luxurious Doram Suit Luxurious Doram Manteau Luxurious Doram Shoes Cute Grass Necklace Fair Saurel Charm Max HP + 20% Max SP + 10% Enables Level 7 Heal. Increases the recovery rate of recovery skills by 20%.
Full item details & effects
Intermediate Rabbit Talisman

Intermediate Rabbit Talisman [1]

#28420 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
140
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cute, bunny-shaped charm. Account Bound Required Jobs: Doram DEX + 2 Set Bonus Luxurious Doram Suit Luxurious Doram Manteau Luxurious Doram Shoes Fresh Grass Necklace Fair Bunny Charm Max HP + 25% Max SP + 6% Increases the damage of Lunatic Carrot Battering by 150%.
Full item details & effects
Intuiabis

Intuiabis [1]

#490410 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious ring filled with dark energy. It is said that a corrupted world will drag all life into the abyss. ------------------------ SPL + 3 ------------------------ MATK + 10% ------------------------ Perfect Hit + 25% ------------------------ Reduce damage taken from Players by 3%. ------------------------ Enables to use Fire Wall Lv 10. ------------------------ Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%. ------------------------ Def : 0
Full item details & effects
Iron Nail

Iron Nail [2]

#1847 · Knuckle · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Knuckle used by an Ancient Hero. It seems to have a different structure than the existing Knuckle, but it's specialized in overpowering the enemy at once. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels distance physical damage power increased by 4%. When Refine level is 9 [Rampage Blaster] damage is increased by 10%. When Refine level is 11 [Rampage Blaster] skill cooltime is decreased by 1s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s STR+20, ATK+ 15% . Weapon Lv : 4 Required Lv : 100 Required Job: Sura Jobs
Full item details & effects
Iron Nail-LT

Iron Nail-LT [2]

#560026 · Knuckle · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, increases long range physical damage by 4%. When refined to +7 or higher, increases Rampage Blast and Lightning Ride damage by 20%. When refined to +9 or higher, reduce cooldown of skill Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 10%. When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%. Set Bonus: Iron Nail-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------
Full item details & effects
Iron Staff-LT

Iron Staff-LT [2]

#640027 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An improved version of the staff made of otherworldly materials. ------------------------ Indestructible in battle. MATK + 235, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15 For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%. When refine level 7 or more, reduced variable casting by 15%, increased magic damage of Neutral, Earth, and Fire properties by 20%. When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second, and increased Comet damage is by 30%. When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%. ------------------------ Set Bonus Iron Staff-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Issgard Magician Crown

Issgard Magician Crown [1]

#400106 · Armor · Headgear (Top)
DEF
20
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crown imbued with the special magic of Ysgard. It is said to be endowed with power specialized for magical combat. SPL +7, CON +7. Increases all property magic damage by 10%. ------------------------ For every 2 refines, MATK +3%. ------------------------ For every 3 refines, increases magical damage to all size enemies by 4%. ------------------------ When refined to +7, reduces Global Cooldown by 8%. ------------------------ When refined to +9, S.MATK +10, increases all property magic damage by 10%. ------------------------ Set Bonus: Issgard Magician Crown [1] Glacier Weapon Series MATK +5%, MATK +50, For every 3 refines of the weapon, increases ASPD +4% and increases all property magic damage by 5%. ------------------------ [Grade Bonus] [Grade D] S.MATK +5. [Grade C] DEF +150, MDEF +30. [Grade B] SPL +5, CON +5. [Grade A] RES +50, MRES +50. ------------------------ Location : Upper
Full item details & effects
Issgard Ranger Crown

Issgard Ranger Crown [1]

#400107 · Armor · Headgear (Top)
DEF
50
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A crown imbued with the special magic of Ysgard. It is said to be endowed with power specialized for ranged combat. POW +7, CON +7. Increases ranged physical damage by 10%. ------------------------ For every 2 refines, ATK +3%. ------------------------ For every 3 refines, increases physical damage to all size enemies by 4%. ------------------------ When refined to +7, reduces Global Cooldown by 8%. ------------------------ When refined to +9, P.ATK +10, increases ranged physical damage by 10%. ------------------------ Set Bonus: Issgard Ranger Crown [1] Glacier Weapon Series ATK +5%, ATK +50, For every 3 refines of the weapon, increases ASPD +4% and increases ranged physical damage by 5%. ------------------------ [Grade Bonus] [Grade D] P.ATK +5. [Grade C] DEF +150, MDEF +30. [Grade B] POW +5, CON +5. [Grade A] RES +50, MRES +50. ------------------------ Location : Upper
Full item details & effects
Issgard Warrior Crown

Issgard Warrior Crown [1]

#400105 · Armor · Headgear (Top)
DEF
80
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A crown imbued with the special magic of Ysgard. It is said to be endowed with power specialized for close combat. POW + 7, CON + 7. Increases melee physical damage by 10%. ------------------------ For every 2 refines, ATK + 3%. ------------------------ For every 3 refines, increases physical damage to all size enemies by 4%. ------------------------ When refined to +7, reduces Global Cooldown by 8%. ------------------------ When refined to +9, P.ATK + 10, increases melee physical damage by 10%. ------------------------ Set Bonus: Issgard Warrior Crown [1] Glacier Weapon Series ATK + 5%, ATK + 50, For every 3 refines of the weapon, increases ASPD + 4% and increases melee physical damage by 5%. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] DEF + 150, MDEF + 30. [Grade B] POW + 5, CON + 5. [Grade A] RES + 50, MRES + 50. ------------------------ Location : Upper
Full item details & effects
Ivory Knife

Ivory Knife [2]

#13039 · Dagger · Weapon
ATK
130
Weapon Lv.
3
Required Lv.
50
Slots
2
Weight
70
Buy value
20 z
Sell value
10 z
A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting. Agi +2, Aspd +3%, Increase in attack speed(delay after attacking reduces by 3%) Has a consistent chance of inflicting bleeding or Lv.1 Fatal Wound while attacking.
Full item details & effects
Ivory Lance

Ivory Lance [1]

#1483 · Two-Handed Spear · Weapon (Two-Handed)
ATK
160
Weapon Lv.
3
Required Lv.
50
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
Two-handed spear made from the ivory of a mammoth. It is very hard to process due to its hardness, but its sharp end makes it perfect for stabbing. Property: Neutral Agi + 2 Aspd + 3% Enables Level 5 Spear Stab. Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Full item details & effects
Jack The Knife

Jack The Knife [2]

#28767 · Dagger · Weapon
ATK
185
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A dagger with a sharp edge. It's good for both cutting and stabbing. Back Stab damage +40% ATK +4 for every upgrade level +9 Effect: Fatal Menace damage +30% +11 Effect: Fatal Menace SP cost -10%
Full item details & effects
Jade Crown

Jade Crown [1]

#400094 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%. If refine rate is 7 or higher, All Basic Stat +3. If refine rate is 9 or higher, MATK +4%. If refine rate is 11 or higher, increases Neutral, Fire, and Ghost property magical damage by 20%. ------------------------ Set Bonus: Biolab Aquarius Crown Crimson Rose Stick Reduces cooldown of Crimson Rock by 1 second. increases Crimson Rock damage by 3% per refine rate of Crimson Rose Stick. ------------------------ Set Bonus: Biolab Aquarius Crown Staff of Miracle Increases Ghost property magical damage by 3%. Increases Soul Expansion damage by 3% per refine rate of Staff of Miracle. ------------------------ Set Bonus: Biolab Aquarius Crown Gravitation Staff Increases Neutral property magical damage by 3%. Increases Gravitational Field and Comet damage by 3% per refine rate of Gravitation Staff. ------------------------ Def : 10 Location : Upper
Full item details & effects
Janus Armor-LT

Janus Armor-LT [1]

#450391 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK & MATK +120. ------------------------ Every 2 refine level, ATK, MATK+10. Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%. ------------------------ When refined to +9 or higher, increases melee/ranged physical damage by 10%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, reduce global cooldown skill by 15%. ------------------------ When equipped by 'Super Novice', Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10. Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second. ------------------------ When equipped by 'Super Novice', with a Mastering Card, increases physical/magic damage to enemies of all sizes by 10%, Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%. ------------------------ When equipped by 'Super Novice', with a Big Eggring Card, increases physical/magic damage to enemies of all sizes by 15%, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK/MATK +5, Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. [Grade B] Every 2 refine level, P.ATK, S.MATK +1, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%. [Grade A] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. ------------------------ Def: 30
Full item details & effects
Jasper Ring

Jasper Ring [1]

#490113 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A gold ring decorated with jasper in the center. It is said to have an effect of strengthening beliefs. STR + 7. Physical damage against all class enemies + 10%. Increases Ignition Break and Sonic Wave damage by 1% per 3 base levels. If Ignition Break is level 5, MaxHP + 15% If Wind Cutter is level 5, increases physical damage against boss monsters by 15% If Sonic Wave is level 10, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage. If Death Bound is level 10, Perfect Hit + 15.
Full item details & effects
Juggernaut

Juggernaut

#470027 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
0 z
Sell value
0 z
A pair of boots once used by a legendary Rebellion. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enable to use Lv.1 Improve Concentration. ------------------------ Reduce Rich's Coin cooldown by 3 seconds. ------------------------ When refined to +5 or higher, MHP + 7%, MSP + 7%. ------------------------ When refined to +7 or higher, MHP + 10%, MSP + 10%. ------------------------ When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20. ------------------------ When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%, Auto cast Rich's Coin when using God's Hammer. ------------------------ For every level of Vanishing Buster learned, increase Vanishing Buster damage by 60%, reduce Vanishing Buster Fixed Casting Time by 20%. ------------------------ For every level of Fire Rain learned, increase physical damage against all class enemies by 4%, increase Fire Rain damage by 50%. ------------------------ For every level of Howling Mine learned, reduce After Cast Delay by 8%, increase Howling Mine damage by 40%. ------------------------ Def : 12
Full item details & effects
Juggernaut

Juggernaut [1]

#470028 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A pair of boots once used by a legendary Rebellion. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enable to use Lv.1 Improve Concentration. ------------------------ Reduce Rich's Coin cooldown by 3 seconds. ------------------------ When refined to +5 or higher, MHP + 7%, MSP + 7%. ------------------------ When refined to +7 or higher, MHP + 10%, MSP + 10%. ------------------------ When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20. ------------------------ When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%, Auto cast Rich's Coin when using God's Hammer. ------------------------ For every level of Vanishing Buster learned, increase Vanishing Buster damage by 60%, reduce Vanishing Buster Fixed Casting Time by 20%. ------------------------ For every level of Fire Rain learned, increase physical damage against all class enemies by 4%, increase Fire Rain damage by 50%. ------------------------ For every level of Howling Mine learned, reduce After Cast Delay by 8%, increase Howling Mine damage by 40%. ------------------------ Def : 12
Full item details & effects
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