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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Hood” in Renewal

Page 3 of 3
Ravage Magic Muffler

Ravage Magic Muffler [1]

#480068 · Armor · Garment
DEF
90
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
An improved muffler exclusively for anti-magic, not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 2000. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 1% and reduces variable casting time by 1% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases damage against all size monsters by 3%. ------------------------ If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds. ------------------------ Set Bonus Ravage Magic Muffler Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, ATK + 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, MATK + 5%, reduces variable casting time by 10%. ------------------------ Def : 90
Full item details & effects
Record of Archer

Record of Archer [1]

#490400 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Reduces global delay by 5%. For every 2 level of skill Improve Concentration, increases ranged physical damage to all enemies by 3%. ------------------------ Set Bonus Old Camouflage Bunny Hood Record of Archer Increases critical damage by 15%. Increases Focused Arrow Strike damage by 30%. Able to use level 1 Cicada Skin Shed. Increases cooldown time of skill Cicada Skin Shed by 10 seconds. ------------------------ Set Bonus Old Maestro Song's Hat Record of Archer Or Old Dying Swan Record of Archer Increases phyical damage to all size enemies by 15%. Increases Severe Rainstorm damage by 30%. Reduces cooldown skill of Severe Rainstorm by 1.5 seconds. ------------------------
Full item details & effects
Record of Archer 2

Record of Archer 2 [1]

#490430 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
ASPD + 10%. Increases physical damage against enemies of all sizes by 6%. Increase Focused Arrow Strike and Severe Rainstorm damage by 30%. ------------------------ Set Bonus: Record of Archer vol.2 [1] Old Camouflage Bunny Hood [1] For every refine level of helmet, Increases Focused Arrow Strike damage by 2%. Reduce After Cast Delay by 1%. ------------------------ Set Bonus: Record of Archer vol.2 [1] Old Maestro Song's Hat [1] OR Record of Archer vol.2 [1] Old Dying Swan [1] Increases ranged physical damage by 2%. Reduce After Cast Delay by 1%. ------------------------ Set Bonus: Record of Archer vol.2 [1] Record of Archer [1] When equipped by Ranger class: Reduces the Cooldown of No Limits skill by 90 seconds. (No Limits skill will be canceled when unequipped.) Reduce Variable Casting Time of Focused Arrow Strike by 100%. When equipped by Maestro or Wanderer class: Reduce SP consumption of Severe Rainstorm skill by 60. Reduces cooldown of Severe Rainstorm skill by 2 seconds. ------------------------ Set Bonus: Record of Archer vol.2 [1] Record of Archer [1] Old Camouflage Bunny Hood [1] For every 3 refine level of helmet: Increases physical damage against all size enemies by 3%. Increases Focused Arrow Strike damage by 10%. ------------------------ Set Bonus: Record of Archer vol.2 [1] Record of Archer [1] Old Maestro Song's Hat [1] OR Record of Archer vol.2 [1] Record of Archer [1] Old Dying Swan [1] For every 3 refine level of helmet: Increases physical damage against all size enemies by 3%. Increases Severe Rainstorm damage by 10%. ------------------------ Def : 0
Full item details & effects
Red Dragon Plate

Red Dragon Plate [1]

#15391 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic power. ------------------------ STR +12, Max HP +15%, Max SP +10%. For every 2 refine level, ATK +2%. For every 3 refine level, Increases physical damage against dragon monster by 7%. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Red Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, ATK +5%. For every 15 base STR, ATK +15. [Dragon's Might] When attacked, has a certain chance of ATK +10% for 10 seconds. When base STR is 120 or higher, the activation rate of [Dragon's Might] increases and ATK +15% is additionally increased. If the sum of refine rate of Red Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increase attack speed (reduce delay after attack by 20%), reduce global cooldown by 25%. ------------------------
Full item details & effects
Rune Manteau of Death

Rune Manteau of Death [1]

#480233 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Death Rune magic. The engraving is amplified with the essence of death. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, increase all property magic damage by 10%. ------------------------ When refined to +11 or higher, MATK + 10%. ------------------------ Set Bonus: Death Rune Manteau [1] Death Rune Armor [1] Death Rune Boots [1] For every 30 Base INT, SPL + 1. Increase all property magic damage by 10%. Reduce Variable Casting Time by 10%. ------------------------ [Grade Bonus] [Grade D] MATK + 5%. [Grade C] MATK + 5%, S.MATK + 5. [Grade B] Increase all property magic damage by 10%. [Grade A] Reduce After Cast Delay by 10%, S.MATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Manteau of Flame

Rune Manteau of Flame [1]

#480230 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Flame Rune magic. The engraving is amplified with the essence of flame. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, increase Critical Damage by 10%. ------------------------ When refined to +11 or higher, ATK + 10%. ------------------------ Set Bonus: Flame Rune Manteau [1] Flame Rune Armor [1] Flame Rune Boots [1] For every 30 Base STR, POW + 1. Increase melee physical damage by 10%. Reduce Variable Casting Time by 10%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] ATK + 5%, P.ATK + 5. [Grade B] Increase melee physical damage by 10%. [Grade A] Reduce After Cast Delay by 10%, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Manteau of Ice

Rune Manteau of Ice [1]

#480232 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Ice Rune magic. The engraving is amplified with the essence of ice. ------------------------ When refined to +7 or higher, ATK + 5%. ------------------------ When refined to +9 or higher, increase Critical Damage by 10%. ------------------------ When refined to +11 or higher, increase long-range physical damage by 10%. ------------------------ Set Bonus: Ice Rune Manteau [1] Ice Rune Armor [1] Ice Rune Boots [1] For every 30 Base DEX, CON + 1. Increase long-range physical damage by 10%. Reduce Variable Casting Time by 15%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] ATK + 5%, P.ATK + 5. [Grade B] Increase long-range physical damage by 10%. [Grade A] Reduce After Cast Delay by 10%, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Manteau of Plain

Rune Manteau of Plain [1]

#480231 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Grass Rune magic. The engraving is amplified with the essence of plain. ------------------------ When refined to +7 or higher, MHP + 3%. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase physical damage against all race enemies by 10%. ------------------------ Set Bonus: Grass Rune Manteau [1] Grass Rune Armor [1] Grass Rune Boots [1] For every 30 Base VIT, STA + 1. MHP + 20%. Reduce physical damage taken from Earth property enemies by 10%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] MHP + 5%, RES + 5, MRES + 5. [Grade B] Reduce After Cast Delay by 5%, RES + 5, MRES + 5. [Grade A] Reduce After Cast Delay by additional 10%, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Sapha Ring

Sapha Ring

#2886 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A ring that has long been known to be from the world of darkness. Crit + 3 Reduces the SP cost of Dark Illusion by 5%. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha Shoes

Sapha Shoes [1]

#2477 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Shoes that have long been known to be from the world of darkness. Luk + 3 Max SP + 30 Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha's Cloth

Sapha's Cloth [1]

#15038 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Armor that contains the reliquary remains of an ancient Assassin. Luk + 3 Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack. If higher level of this skill is learned then it will be cast instead. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Silver Dragon Plate

Silver Dragon Plate [1]

#15396 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic luck. ------------------------ LUK +12, MHP +15%, MSP +15%. For every 2 refine level, CRI +2, increases critical damage by 4%. For every 3 refine level, Increases physical damage against dragon monster by 7%. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Silver Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, ATK +5%. For every 15 base LUK, CRI + 2, Critical damage +3%. [Dragon's Luck] When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds. If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck], additional increase ATK +10%, and critical damage +10% If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 20% and reduces global cooldown by 25%. ------------------------
Full item details & effects
Sinful Amethyst Ring

Sinful Amethyst Ring [1]

#490050 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring stained with sin embedded with violet amethyst. It is sending out evil and powerful energy from the deep. ATK + 7%, MATK + 7%, ASPD + 7%. ------------------------ Set Bonus Sinful Amethyst Ring Purple Dragon Plate Dragon Scale Hood Dragon Scale Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Dragon Type monster by 20%. Reduce damage received from Angel type and Dragon Type monster by 10%. ------------------------
Full item details & effects
Sinful Emerald Ring

Sinful Emerald Ring [1]

#490046 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring stained with sin, embedded with green emeralds. It is sending out evil and powerful energy from the deep. ATK + 10%, ASPD + 7%. ------------------------ Set Bonus Sinful Emerald Ring Green Dragon Plate Dragon Scale Hood Dragon Scale Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Dragon Type monster by 20%. Reduce damage received from Angel type and Dragon Type monster by 10%. ------------------------
Full item details & effects
Sinful Opal Ring

Sinful Opal Ring [1]

#490054 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring stained with sin, encrusted with a white opal. It is sending out an evil and powerful energy from deep within. ATK + 10%, ASPD + 7%. ------------------------ Set Bonus Sinful Opal Ring Silver Dragon Plate Dragon Scale Hood Dragon Scale Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Dragon Type monster by 20%. Reduce damage received from Angel type and Dragon Type monster by 10%. ------------------------
Full item details & effects
Sinful Ruby Ring

Sinful Ruby Ring [1]

#490044 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring stained with sinful red rubies. It is sending out evil and powerful energy from the deep. ATK + 10%, ASPD + 7%. ------------------------ Set Bonus Sinful Ruby Ring Red Dragon Plate Dragon Scale Hood Dragon Scale Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Dragon Type monster by 20%. Reduce damage received from Angel type and Dragon Type monster by 10%. ------------------------
Full item details & effects
Sinful Sapphire Ring

Sinful Sapphire Ring [1]

#490052 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring stained with sin, studded with sapphires that glow in blue. It is sending out evil and powerful energy from the deep. MATK + 10%, ASPD + 7%. ------------------------ Set Bonus Sinful Sapphire Ring Blue Dragon Plate Dragon Scale Hood Dragon Scale Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase magical damage to Angel type and Dragon Type monster by 20%. Reduce damage received from Angel type and Dragon Type monster by 10%. ------------------------
Full item details & effects
Sinful Topaz Ring

Sinful Topaz Ring [1]

#490048 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring stained with sin embedded with golden topaz. It is sending out evil and powerful energy from the deep. ATK + 7%, MATK + 7%, ASPD + 7%. ------------------------ Set Bonus Sinful Topaz Ring Gold Dragon Plate Dragon Scale Hood Dragon Scale Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Dragon Type monster by 20%. Reduce damage received from Angel type and Dragon Type monster by 10%. ------------------------
Full item details & effects
Varmundt Death Rune Manteau

Varmundt Death Rune Manteau [1]

#480147 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Death rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, reduces variable casting time by 10%. When refined to +9 or higher, increases all property magical damage by 10%. When armor refined to +11 or higher, MATK +5%. ------------------------ Set Bonus: Varmund Death Rune Manteau[1] Varmund Death Rune Boots[1] Varmund Death Rune Armor[1] increases all property magical damage by 5%, reduces variable casting time by additional 5%. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] MATK +3%, S.MATK +2. [Grade B] Increases all property magical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Fire Rune Manteau

Varmundt Fire Rune Manteau [1]

#480146 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Fire rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, reduces variable casting time by 10%. When refined to +9 or higher, increases critical damage by 10%. When armor refined to +11 or higher, ATK +5%. ------------------------ Set Bonus: Varmund Fire Rune Manteau[1] Varmund Fire Rune Boots[1] Varmund Fire Rune Armor[1] increases melee physical damage by 5%, reduces variable casting time by additional 5%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] ATK +3%, P.ATK +2. [Grade B] Increases melee physical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Glade Rune Manteau

Varmundt Glade Rune Manteau [1]

#480145 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Grass rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, MHP +3%. When refined to +9 or higher, reduces variable casting time by 10%. When armor refined to +11 or higher, additional MaxHP +3%, ------------------------ Set Bonus: Varmund Grass Rune Manteau[1] Varmund Grass Rune Boots[1] Varmund Grass Rune Armor[1] MHP +10%, reduces physical damage taken from earth property enemies by 10%. ------------------------ [Grade Bonus] [Grade D] MHP +3%. [Grade C] MHP +3%,RES +2, Mres +2. [Grade B] Reduces after cast delay by 5%. [Grade A] Reduces after cast delay by additional 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Manteau

Varmundt Ice Rune Manteau [1]

#480148 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, increases critical damage by 10%. When armor refined to +11 or higher, increases long ranged physical damage by 5%. ------------------------ Set Bonus: Varmund Ice Rune Manteau[1] Varmund Ice Rune Boots[1] Varmund Ice Rune Armor[1] increases long ranged physical damage by 5%, reduces variable casting time by 10%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] ATK +3%, P.ATK +2. [Grade B] Increases long ranged physical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
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