Earring crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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Matk +7%, MaxSP +7%.
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Necklace crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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Matk +7%, MaxHP +7%.
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Pendant crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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Atk +7%, MaxHP +7%.
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Ring crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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Atk +7%, MaxSP +7%.
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Armor crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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Atk +130.
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Atk +15 per 2 refine rate.
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If refine rate is 7 or higher, ASPD +15%.
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If refine rate is 9 or higher, P.Atk +2.
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Set Bonus:
Snow Flower Armor[1]
Snow Flower Manteau[1]
Atk +50.
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Set Bonus:
Snow Flower Armor[1]
Snow Flower Muffler[1]
reduces global cooldown by 10%.
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Boots crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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MaxHP +8%, MaxSP + 4%.
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MaxSP +1% per 2 refine rate.
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If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%.
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If refine rate is 9 or higher, P.Atk +2.
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Set Bonus:
Snow Flower Boots[1]
Snow Flower Armor[1]
Atk +7%.
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Set Bonus:
Snow Flower Boots[1]
Snow Flower Robe[1]
ASPD +7%.
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Muffler crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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MaxHP + 2000, MaxSP + 1000.
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MaxHP + 150 and MaxSP + 100 per 2 refine rate.
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If refine rate is 7 or higher, reduces variable casting time by 7%.
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If refine rate is 9 or higher, SPL +3.
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Set Bonus:
Snow Flower Muffler[1]
Snow Flower Boots[1]
increases long ranged physical damage by 7%.
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Set Bonus:
Snow Flower Muffler[1]
Snow Flower Shoes[1]
increases all property magical damage by 15%.
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Robe crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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Matk +130.
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Matk +15 per 2 refine rate.
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If refine rate is 7 or higher, reduces variable casting time by 15%.
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If refine rate is 9 or higher, S.Matk +2.
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Set Bonus:
Snow Flower Robe[1]
Snow Flower Manteau[1]
ASPD +10%.
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Set Bonus:
Snow Flower Robe[1]
Snow Flower Muffler[1]
Matk +50.
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Shoes crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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MaxHP +6%, MaxSP + 6%.
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MaxSP +1% per 2 refine rate.
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If refine rate is 7 or higher, increases all property magical damage by 7%.
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If refine rate is 9 or higher, S.Matk +2.
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Set Bonus:
Snow Flower Shoes[1]
Snow Flower Armor[1]
reduces variable casting time by 7%.
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Set Bonus:
Snow Flower Shoes[1]
Snow Flower Robe[1]
Matk +7%.
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A magical manteau endowed with the power of earth.
Required Jobs: All Jobs
Reduces damage taken from Earth property enemies by 5%.
Increases damage taken from Fish race enemies by 5%.
Set Bonus
Sol Manteau
Sol Shield
Increases damage on Earth property targets by 1% per upgrade level of Sol Shield.
Reduces damage taken from Fish race enemies by 1% per upgrade level of Sol Manteau.
Set Bonus
Sol Manteau
Sol Shoes
Max HP + 1% per upgrade level of Sol Manteau.
Max SP + 1% per upgrade level of Sol Manteau.
Increases damage on Earth property targets by 5%.
A pair of magical shoes endowed with the power of earth.
Required Jobs: All Jobs
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Earth property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Sol Manteau
Sol Shoes
Max HP + 1% per upgrade level of Sol Manteau.
Max SP + 1% per upgrade level of Sol Manteau.
Increases physical damage on Earth property targets by 5%.
Set Bonus
Sol Shield
Sol Shoes
Reduces damage taken from Earth property attacks by 5%.
Reduces damage taken from Earth property attacks by an additional 2% per upgrade level of Sol Shield.
Rental Item
A one-handed sword
adorned with an engraving of the sun, symbolizing battle spirit and vigor.
Regains 1% of the damage inflicted on its target as HP with each attack.
Drains 15 SP from its
owner every 10 seconds.
This item cannot be Dropped or Traded.
Attack Strength: 120
Property: Fire
Merchant, and
Thief Classes
Rental Item
A one-handed sword
adorned with an engraving of the sun, symbolizing battle spirit and vigor.
Regains 1% of the damage inflicted on its target as HP with each attack.
Drains 15 SP from its
owner every 10 seconds.
This item cannot be Dropped or Traded.
Attack Strength: 120
Property: Fire
Merchant, and
Thief Classes
A gatling gun that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Increases physical damage on Demi-Human race targets by 35%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 35%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Adds a 1% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 80; Drains 120 HP from the user every second.
This item is indestructible in battle.
A grenade launcher that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Increases physical damage on Demi-Human race targets by 35%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 35%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Adds a 3% chance of buffing the user for 9 seconds when performing a physical attack; ATK + 300; Drains 120 HP from the user every second.
This item is indestructible in battle.
A pistol that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Hit - 10
Increases physical damage on Demi-Human race targets by 55%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 55%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Adds a 1% chance of buffing the user for 3 seconds when performing a physical attack; Aspd + 100%.
This item is indestructible in battle.
A rifle that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Hit + 10
Crit + 10
Reduces the variable casting time of Tracking by 25%.
Increases physical damage on Demi-Human race targets by 75%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
A shotgun that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Increases physical damage on Demi-Human race targets by 55%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 55%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Enables Splash Attacks.
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 80; Drains 100 HP from the user every second.
This item is indestructible in battle.
A dagger made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Dagger.
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MATK + 200.
Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate.
Increases Darkening Cannon damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +1.
[Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%.
[Grade B] S.MATK +1.
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Weapon Lv: 5
Required Lv: 220
A manual book made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Manual.
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Can't be destroyed.
MATK +240.
Increases Conflagration and Lightning Land damage by 6% per 2 refine rate.
Increases Psychic Wave damage by 15% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Conflagration and Lightning Land damage by additional 10%.
[Grade B] S.MATK +2.
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Weapon Lv: 5
Required Lv: 220
A rod made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Rod.
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Can't be destroyed.
MATK +230.
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate.
Increases Napalm Vulcan Strike damage by 10% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.
[Grade B] S.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A spear made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Spear.
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Increases Shield Shooting damage by 6% per 2 refine rate.
Increases Rapid Smiting damage by 15% per 3 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Shield Shooting damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A staff made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Staff.
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Can't be destroyed.
MATK +290.
Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate.
Increases Crystal Impact damage by 5% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%.
[Grade B] S.MATK +2.
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Weapon Lv: 5
Required Lv: 220
A wand made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Wand.
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Can't be destroyed.
MATK +240.
Increases Talisman of Four Bearing God damage by 6% per 2 refine rate.
Increases Talisman of Soul Stealing damage by 8% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Talisman of Four Bearing God damage by additional 10%.
[Grade B] S.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A grimoire containing the records of King Solomon's secrets. It is so thick that you can even use it as a shield.
Int + 2
MATK + 5
If the users base Int is 120 or higher,
Additional MATK + 25
Set Bonus
Ring of the Ancient Wise King
Solomon's Key
Reduces the SP cost of skills by 5%.
Int + 7
Increases magical damage against small, medium and large size monsters by 10%.
Increases Soul Expansion damage by 1% per 7 base level.
If user learned Stasis level 5, increases shadow, ghost and neutral property magical damage by 10%.
If user learned Intensification level 5, reduces cooldown of Intensification by 75 seconds.
If user learned Hell Inferno level 5, attack speed + 15%,
recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Recognized Spell level 5, reduces delay after skill by 30%.
When equipped with Truth Liberation and both are equipped by Warlock, ignores magic defense of all race monsters by 100%.
When this ring is unequipped, cancels the effect of Intensification.
A one-handed staff with the ability to collect souls.
Indestructible in battle.
MATK + 220.
MATK + 5%, SPL + 2.
Exorcism of Malicious Soul damage +5%.
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When refine level 5 or more, Exorcism of Malicious Soul damage +10%.
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When refine level 7 or more, All property magic damage +5%.
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When refine level 9 or more, Exorcism of Malicious Soul damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Exorcism of Malicious Soul damage +5% additional, Talisman of Soul Stealing damage +15%.
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[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
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A one-handed staff with the ability to release souls.
Indestructible in battle.
MATK + 220.
MATK + 5%, SPL + 2.
Talisman of Four Bearing God damage +5%.
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When refine level 5 or more, Talisman of Four Bearing God damage +10%.
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When refine level 7 or more, All property magic damage +5%.
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When refine level 9 or more, Talisman of Four Bearing God damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Talisman of Four Bearing God damage +5% additional, Talisman of Red Phoenix damage +15%.
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[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
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A crown said to have been worn by spiritualists who guide souls.
The long, flowing ribbon is mesmerizing.
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SPL + 3.
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Reduce damage taken from Human and Doram Player by 13%.
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Reduce damage taken from Normal and Boss enemies by 20%.
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MATK + 40%.
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For every 10 Base Level, increase Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God,
and Circle of Directions and Elementals damage by 1%.
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For every refine level, SPL + 1.
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When refined to +10 or higher, After Cast Delay - 20%, ignore MDEF of all race enemies by 50%.
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Def : 10
Location : Upper
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 2
Add a chance of auto casting level 1 Assumptio on the wearer when the wearer receives physical attack.
Item Class : Headgear Defense : 2
Head Position : Upper Weight : 30
Required Level. : 20