Game version
RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

Reset

Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 7%” in Renewal

Page 5 of 31
Boots of Good and Evil (Hyper Novice)

Boots of Good and Evil (Hyper Novice) [1]

#470226 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increase long-range physical damage and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Imperial Guard)

Boots of Good and Evil (Imperial Guard) [1]

#470236 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical and Holy property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Inquisitor)

Boots of Good and Evil (Inquisitor) [1]

#470208 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Meister)

Boots of Good and Evil (Meister) [1]

#470221 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Night Watch)

Boots of Good and Evil (Night Watch) [1]

#470238 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase long-range physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Shadow Cross)

Boots of Good and Evil (Shadow Cross) [1]

#470222 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Shinkiro & Shiranui)

Boots of Good and Evil (Shinkiro & Shiranui) [1]

#470223 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Sky Emperor)

Boots of Good and Evil (Sky Emperor) [1]

#470215 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increases melee physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Soul Ascetic)

Boots of Good and Evil (Soul Ascetic) [1]

#470209 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Spirit Handler)

Boots of Good and Evil (Spirit Handler) [1]

#470212 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Troubadour & Trouvere)

Boots of Good and Evil (Troubadour & Trouvere) [1]

#470225 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, increase long-ranged physical and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Windhawk)

Boots of Good and Evil (Windhawk) [1]

#470214 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Bow Master Shadow Armor

Bow Master Shadow Armor

#1270009 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An armor worn over regular armor to provide additional defensive effects. It can be used alone, but its defensive effect is small. ------------------------ ATK +3%, ATK +7. ------------------------ For every 3 refine levels, ranged physical damage +2%. ------------------------ When refined to +10 or higher, P.ATK +3. ------------------------ Set Bonus: Bow Master Shadow Armor Bow Master Shadow Shoes P.ATK +2. If the total refine level is 15 or higher, MHP +3%, physical damage to all elemental enemies +5%. If the total refine level is 18 or higher, ignore 50% of all race enemies physical defense (excluding players). ------------------------ Set Bonus: Bow Master Shadow Armor Bow Master Shadow Shoes Master Shadow Shield Physical damage to all size enemies +5%, P.ATK +2. If the total refine level is 27 or higher, ignore 10% of all race enemies physical resistance (excluding players). ------------------------ Location : Armor
Full item details & effects
Bow Master Shadow Earring

Bow Master Shadow Earring

#1270011 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer, drawing out their hidden potential. ------------------------ ATK +3%, ATK +7. ------------------------ For every 3 refine levels, ranged physical damage +2%. ------------------------ When refined to +10 or higher, P.ATK +3. ------------------------ Set Bonus: Bow Master Shadow Earring Bow Master Shadow Pendant P.ATK +2. If total refine is 15 or higher, MHP +3%, physical damage to all property enemies +5%. If total refine is 18 or higher, ignores 50% physical defense of all race enemies except players. ------------------------ Set Bonus: Bow Master Shadow Earring Bow Master Shadow Pendant Master Shadow Weapon Physical damage to all size enemies +5%, P.ATK +2. If total refine is 27 or higher, ignores 10% physical resistance of all race enemies except players. ------------------------ Location : Earring
Full item details & effects
Bow Master Shadow Pendant

Bow Master Shadow Pendant

#1270012 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy pendant said to protect its wearer, drawing out their hidden potential. ------------------------ ATK +3%, ATK +7. ------------------------ For every 3 refine levels, ranged physical damage +2%. ------------------------ When refined to +10 or higher, P.ATK +3. ------------------------ Location : Pendant
Full item details & effects
Bow Master Shadow Shoes

Bow Master Shadow Shoes

#1270010 · Shadow Gear · Shadow footgear
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A pair of shoes worn over regular footwear, providing additional effects. They can be used alone, but their effect is small. ------------------------ ATK +3%, ATK +7. ------------------------ For every 3 refine levels, ranged physical damage +2%. ------------------------ When refined to +10 or higher, P.ATK +3. ------------------------ Location : Shoes
Full item details & effects
Brillance

Brillance [1]

#450247 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
An omnipotent armor clad in radiance worn by the God of Sky. The omniscient being is ready to bring down a divine punishment. ------------------------ ASPD + 10% ------------------------ For every level of Knuckle Arrow learned, increases physical damage to all race monster by 7%. ------------------------ When learned level 5 Lightning Walk, for every 1 base level (Up to level 250), increases Lightning Ride damage by 2% ------------------------ When learned level 10 Rising Dragon, reduces Variable Casting time by 15%, recover HP +150, SP +15, when defeated a monster with physical attack, ------------------------ When refined to +7 or higher, for every 2 base level (Up to level 250), increases ATK by 1 ------------------------ When refined to +9 or higher, for every 2 base level (Up to level 250), additional increases ATK by 1 ------------------------ When refined to +11 or higher, Indestructible in battle. Perfect hit + 25% ------------------------ When refined to +12 or higher, POW + 10. ------------------------ When refined to +13 or higher, ATK + 30%. ------------------------ Def : 100
Full item details & effects
Brilliant Light Amethyst Necklace

Brilliant Light Amethyst Necklace [1]

#490059 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A glittering necklace adorned with violet amethyst. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Amethyst Necklace Brilliant Light Amethyst Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Amethyst Ring

Brilliant Light Amethyst Ring [1]

#490058 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring encrusted with a violet amethyst, shining brightly. It's sacred and powerful from deep within. ATK + 7%, MATK + 7%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Amethyst Ring Soutane of Dexterity Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Aquamarine Necklace

Brilliant Light Aquamarine Necklace [1]

#490067 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A brilliantly shining necklace decorated with sea-colored aquamarine. It is sending out bright and warm energy from the deep. ATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Aquamarine Necklace Brilliant Light Aquamarine Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Aquamarine Ring

Brilliant Light Aquamarine Ring [1]

#490066 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring studded with sea-colored aquamarine and shining brightly. It's sacred and powerful from deep within. ATK + 10%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Aquamarine Ring Soutane of Luck Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Emerald Necklace

Brilliant Light Emerald Necklace [1]

#490061 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Brilliant Necklace decorated with green emeralds. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Emerald Necklace Brilliant Light Emerald Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Emerald Ring

Brilliant Light Emerald Ring [1]

#490060 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring that shines brilliantly with green emeralds. It's sacred and powerful from deep within. ATK + 7%, MATK + 7%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Emerald Ring Soutane of Vitality Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Ruby Necklace

Brilliant Light Ruby Necklace [1]

#490057 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
a brilliant necklace adorned with red rubies. It's radiating bright, warm energy from deep within. ATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Ruby Necklace Brilliant Light Ruby Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Ruby Ring

Brilliant Light Ruby Ring [1]

#490056 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring with a reddish ruby and shining brilliantly. It's sacred and powerful from deep within. ATK + 10%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Ruby Ring Soutane of Strength Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Zircon Necklace

Brilliant Light Zircon Necklace [1]

#490063 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A brilliantly shining necklace decorated with turquoise zircons. It is sending out bright and warm energy from the deep. ATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Zircon Necklace Brilliant Light Zircon Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Zircon Ring

Brilliant Light Zircon Ring [1]

#490062 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring studded with turquoise zircon and shining brightly. It's sacred and powerful from deep within. ATK + 10%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Zircon Ring Soutane of Agility Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Bull Crown

Bull Crown [1]

#400098 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20. If refine rate is 7 or higher, ASPD +10%. If refine rate is 9 or higher, increases long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Taurus Crown Golden Wrench Increases physical damage against all size enemies by 10%. Increases Power Swing damage by 10% per refine rate of Golden Wrench. ------------------------ Set Bonus: Biolab Taurus Crown Engine Pilebunker Increases long ranged physical damage by 15%. Increases Arm Cannon damage by 10% per refine rate of Engine Pilebunker. ------------------------ Set Bonus: Biolab Taurus Crown Maxi Spanner Increases physical damage against all size enemies by 10%. Increases Axe Tornado damage by 10% per refine rate of Maxi Spanner. ------------------------ Def : 10 Location : Upper
Full item details & effects
Burning Knuckle-OS

Burning Knuckle-OS [2]

#1862 · Knuckle · Weapon
ATK
175
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A purple knuckle surrounded by simmering energy. It causes burning pain on hit. ATK +3%. If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases the damage of Rampage Blast by an additional +15%. If upgrade level is +11 or higher, Increases physical damage on Medium and Large size targets by an additional +20%.
Full item details & effects
Burning Knuckle-OSAD

Burning Knuckle-OSAD [2]

#560034 · Knuckle · Weapon
ATK
175
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
Burning Knuckle-OS remodeled with Team Atnad's technology added. ------------------------ ATK + 5%. If refine rate is 7 or higher, reduces skill cooldown of Earth Shaker by 1 second. If refine rate is 9 or higher, increases Rampage Blast damage by 30%. If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%, increases Rampage Blast damage by additional 45%. ------------------------ ATK : 175 Weapon Lv : 5
Full item details & effects
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.