Cutepet Skeleton is asleep.
This can be hatched using a Pet Incubator.
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During the Halloween event:
Set Bonus:
Skeleton Transfer Station
Costume Soul Silk
When intimacy Neutral or above, ATK + 5%, MATK + 5%.
(Effect will be removed when the event ends.)
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After the event ends:
When intimacy is Loyal, ATK + 10, MATK + 10.
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ATK + 5
MATK + 5
If compounded on a One-Handed Sword and upgrade level is +10 or higher, additional ATK + 20 and MATK + 20.
If compounded on a One-Handed Sword and upgrade level is +14 or higher, additional ATK + 20 and MATK + 20.
Set Bonus
Cowraiders Class 1 Card
Cowraiders Class 3 Card
Increases physical damage on small size targets by an additional 15%.
Increases magical damage on small size targets by an additional 15%.
Set Bonus
Cowraiders Class 3 Card
Mine Cowraiders Class 3 Card
Increases physical damage on small size targets by an additional 10%.
Increases magical damage on small size targets by an additional 10%.
Compounds On: Shoes
MATK +5%
MaxSP -50%
Increases Magic Damage to Demi-human and Angel monsters by 25%.
If this card is slotted into shoes refined to +15 or higher,
MATK +8%
MaxSP -50%
Increases Magic Damage to Demi-human and Angel monsters by 33% instead.
Compounds On: Armor
Adds a chance of casting Level 1 Magnetic Earth on the user when receiving a magical attack.
MATK + 3%. Additional MATK + 3%, if the user's base Dex is 110 or higher.
If compounded equipment is refined to +15 or above,
Adds a chance of casting Level 3 Magnetic Earth on the user when receiving a magical attack.
MATK + 5% instead. Additional MATK + 5% instead, if the user's base Dex is 110 or higher.
Compounds On: Weapon
MATK + 10%
Increases the SP cost of skills by 20%.
If compounded equipment is refined to +15 or above,
MATK + 15%.
Increases the SP cost of skills by 15%.
Compounds On: Garment
If used by Shadow Chaser,
ATK + 5%
MATK + 15%
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Shadow Chaser Gertie Card
True Gertie Wie Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Shadow Chaser Classes.
When using Shadow Spell, Increases attack speed for 50 seconds (each refine rate additionally reduces after attack delay by 1%).
Refine +7 over, when using Shadow Spell, ASPD+1 for 50 seconds.
Refine +9 over, when using Shadow Spell, ASPD+1 for 50 seconds additionally.
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With Shadow Chaser Shadow Weapon, can get additional effect.
Add Triangle Shot 20% damage, ATK + 2%, MATK + 2%, Ranged Physical Attack 2%.
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With the all of Thief Shadow 2type, Rogue Shadow 2type, Shadow Chaser Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A gemstone fragment that imbues headgear with the power of intelligence.
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For every 2 refine levels of the equipped headgear,
All Property Magic Damage + 3%, MATK + 7.
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For every 5 refine levels of the equipped headgear, MATK + 3%
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This item is excluded from all card destruction protection and card removal effects.
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A gemstone fragment that imbues headgear with the power of vitality.
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For every 2 refine levels of the equipped headgear,
Variable Casting Time - 5%, MATK + 7.
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For every 5 refine levels of the equipped headgear, MATK + 3%
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This item is excluded from all card destruction protection and card removal effects.
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MATK +5%.
If refine rate is 7 or higher, increases magical damage against insect race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against insect race monsters by additional 7%.
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Compounds On: Garment
If used by Sorcerer,
Max HP + 10%
MATK + 10%
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Sorcerer Celia Card
True Celia Alde Card
Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; MATK + 100.
Stone that awakens the power of the Scholar.
Give the following abilities to the costume Lower slot.
MATK + 2 per 1 skill level of Hindsight.
[Aver De Dosh]
Powerful stone that unleashes power.
Enchants the following options to the upper slot.
MATK + 2 per 1 skill level of Happy Break user learned.
[Aver De Dosh]
MATK +1%.
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When refined to 7, additional MATK +1%.
When refined to 9, additional MATK +1%.
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Set Bonus
Spirit Shadow Weapon
Spirit Shadow Earring
Spirit Shadow Pendant
MATK +10,
If sum total refine level of the set is +20 or higher, MATK + 1%,
If sum total refine level of the set is +25 or higher, MATK + 1%.
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Location : Weapon
Dex + 1
If upgrade level is +8 or higher, additional Dex + 3.
If upgrade level is +9 or higher, MATK + 1%.
If upgrade level is +12 or higher, Aspd + 1, reduces the fixed casting time of skills by 7%.
Int + 1
If upgrade level is +8 or higher, additional Int + 3.
If upgrade level is +9 or higher, MATK + 1%.
If upgrade level is +12 or higher, Aspd + 1, reduces the fixed casting time of skills by 7%.
A stone that increases magic attack power.
The following abilities are given to the costume garment slot.
S.MATK + 3.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Upper)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Middle)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Lower)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Spell Stone (Dual)
S.MATK + 5, SPL + 3.
[Lace La Zard]
S.MATK + 3.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Upper)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Middle)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Lower)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Spell Stone (Dual)
S.MATK + 5, SPL + 3.
Varmund's Wisdom Essence.
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SPL +1.
MATK +3 and S.MATK +1 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +1 per 20 base SPL.