
RENEWAL / ITEMS
Shadow Chaser Shadow Shield
#24308Shadowgear
S_Shadowchaser_Shield
Item stats
- Weight
- 0
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Shadowgear
- Equipment position
- Shadow shield
- Required level
- 99+
- Trading & storage
- No restrictions
Shadow Chaser Shadow Shield description & effects
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Shadow Chaser Classes.
When using Shadow Spell, Increases attack speed for 50 seconds (each refine rate additionally reduces after attack delay by 1%).
Refine +7 over, when using Shadow Spell, ASPD+1 for 50 seconds.
Refine +9 over, when using Shadow Spell, ASPD+1 for 50 seconds additionally.
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With Shadow Chaser Shadow Weapon, can get additional effect.
Add Triangle Shot 20% damage, ATK + 2%, MATK + 2%, Ranged Physical Attack 2%.
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With the all of Thief Shadow 2type, Rogue Shadow 2type, Shadow Chaser Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Shadow Chaser Classes
Attack: 0
Weight: 0
Weapon Level: 0
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
autobonus3 "{ .@r = getrefine(); if (.@r>=9) { bonus bAspd,2; } else if (.@r>=7) { bonus bAspd,1; } bonus bAspdRate,.@r; }",1000,50000,"SC_AUTOSHADOWSPELL";
Equipment sets
Set 1
Set effect
bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
Set 2
Set effect
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;
bonus bAtkRate,2;
bonus bMatkRate,2;
bonus bLongAtkRate,2;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bVariableCastrate,-.@sum/2;





