Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by 20%.
Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.
If refine rate is 11 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.
Set Bonus:
Good Spell
Good Vigor (Abyss Chaser)
increases Abyss Dagger damage by 20%,
increases Deft Stab damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Arch Mage)
increases Frozen Slash damage by 20%,
increases Crystal Rain damage by 40%,
increases magical damage against all property enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Biolo)
increases Explosive Powder damage by 30%,
increases melee physical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Cardinal)
increases Flamen damage by 20%,
increases Arbitrium damage by 40%,
increases magic damage to all attribute enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Dragon Knight)
increases Dragonic Breath damage by 20%,
increases Madness Crusher damage by 40%,
increases physical damage against all property enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Elemental Master)
increases Diamond Storm damage by 20%,
increases Terra Drive damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Hyper Novice)
increases Shield Chain Rush damage by 20%,
increases Spiral Pierce Max damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Set Bonus:
Good Spell
Good Vigor (Imperial Guard)
increases Overslash damage by 30%,
increases melee physical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Inquisitor)
increases Third Punishment damage by 20%,
increases First Brand damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Meister)
increases Mighty Smash damage by 20%,
increases Axe Stomp damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Spiral shooting damage by 20%,
increases Only One Bullet damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
------------------------
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.
------------------------
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Set Bonus:
Good Spell
Good Vigor (Shadow Cross)
increases Eternal Slash damage by 20%,
increases Savage Impact damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Good Spell
Good Vigor (Shinkiro & Shiranui)
increases Huuma Shuriken - Construct damage by 20%,
increases Huuma Shuriken - Grasp damage by 40%,
iincreases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Sky Emperor)
increases Noon Blast damage by 20%,
increases Sunset Blast damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Set Bonus:
Good Spell
Good Vigor (Soul Ascetic)
increases Talisman of Four Bearing God damage by 20%,
increases Talisman of Red Phoenix damage by 40%,
increases Magic damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Spirit Handler)
increases Chulho Sonic Claw damage by 20%,
increases Hogogong Strike damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Set Bonus:
Good Spell
Good Vigor (Troubadour & Trouvere)
increases Rhythm Shooting damage by 20%,
increases Rose Blossom damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Windhawk)
increases Crescive Bolt damage by 20%,
increases Gale Storm damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Hylozoist Card.
Add the chance of
transmogrifying a monster
while fighting.
Merchant Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Myst Case Card
Heirozoist Card
Luk +10
+20% Mammonite Damage
+ 2 SP per attack.
Merchant Class Bonus:
20% chance of reflecting
Magic spells.
A chance of gaining
'Old Purple Box' each time
a monster is killed.
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Matk + 30, reduces variable casting time by 10%.
[Enchantable equipment]
Snow Flower Pendant (2nd slot)
Snow Flower Necklace (2nd slot)
Snow Flower Ring (2nd slot)
Snow Flower Earring (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases all property magical damage by 15%.
If refine rate is 7 or higher, increases all property magical damage by additional 15%.
If refine rate is 9 or higher, increases all property magical damage by additional 15%.
If refine rate is 11 or higher, increases all property magical damage by additional 15%, increases Abyss Square damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage.
[Enchantable equipment]
Snow Flower Boots (2nd slot)
Snow Flower Shoes (2nd slot)
A spellbook used to enchant Infinity Shadow equipment.
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When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
------------------------
Existing random options will disappear.
------------------------
[Applicable Items]
Infinity Shadow Weapon
Infinity Shadow Shield
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A magic book that strengthens the Lord Bearers' Shadow.
Grants 1-2 random options without changing the refinement level.
Be careful, the existing random options will disappear.
[Application items]
Lord Bearer's Shadow Armor
Lord Bearer's Shadow Shoes
Lord Bearer's Shadow Earring
Lord Bearer's Shadow Pendant