RENEWAL / MONSTERS
Heater
BruteMediumFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 80%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 80%
- Level
- 98
- HP
- 7,681
- Base EXP
- 1,349
- Job EXP
- 1,278
Combat
- ATK
- 533–706
- MATK
- 183–230
- DEF
- 199
- MDEF
- 50
- 100% HIT
- 347
- 95% FLEE
- 349
Attributes
- STR
- 89
- AGI
- 49
- VIT
- 50
- INT
- 30
- DEX
- 106
- LUK
- 35
Heater drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1452 ms
- Attack Motion
- 483 ms
- Damage Motion
- 528 ms
- Ai
- 21
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Heater
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Turtle PalaceDungeon · tur_dun04 | 33 | 5 s | Map-wide |
Turtle VillageDungeon · tur_dun03 | 10 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Heater skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Fire BallMagic · 17 | 9 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Fire PillarMagic · 80 | 3 | 5% | No added delay5 s recast | idlearound2 · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















