PRE-RENEWAL / MONSTERS
Heater
BruteMediumFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 25%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 68
- HP
- 11,020
- Base EXP
- 3,766
- Job EXP
- 2,359
Combat
- ATK
- 683–1,008
- DEF
- 40
- MDEF
- 42
- 100% HIT
- 135
- 95% FLEE
- 214
Attributes
- STR
- 69
- AGI
- 47
- VIT
- 25
- INT
- 5
- DEX
- 71
- LUK
- 100
Heater drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1452 ms
- Attack Motion
- 483 ms
- Damage Motion
- 528 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Heater
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Turtle PalaceDungeon · tur_dun04 | 3 | 2 min + 0–1 min | 100, 93Area ±20, ±20 |
Turtle PalaceDungeon · tur_dun04 | 10 | 5 min + 0–2.5 min | Map-wide |
Turtle PalaceDungeon · tur_dun04 | 20 | 10.33 min + 0–5.17 min | Map-wide |
Turtle VillageDungeon · tur_dun03 | 10 | 50 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Heater skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Fire BallMagic · 17 | 9 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Fire PillarMagic · 80 | 3 | 5% | No added delay5 s recast | idlearound2 · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















