Game version
Heater Card artwork from Ragnarok Online
RENEWAL / ITEMS

Heater Card

#4331Card

Heater_Card

Item stats

Weight
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Card
Card placement
Accessory
Trading & storage
No restrictions

Card illustration

Select the card for a fullscreen view.

Heater Card

Heater Card artwork from Ragnarok Online

Heater Card description & effects

Heater Card. Critical +3. If worn by Swordman Class characters, Perfect Dodge +3. Swordman Card Set Assaulter Card Permeter Card Solider Card Freezer Card Heater Card Set Bonus: A chance to cast level 1 Weapon Perfection when attacking. HP Regen +50% A chance of gaining 'Red Potion' each time a monster is killed. Max HP +20% Str +10 Swordman Class : +50% HP Restoration when using Red, Yellow, and White Potions. Crusader Card Set Archdam Card Permeter Card Freezer Card Heater Card Crusader Card set bonus is Int +1 Str +1 DEF +2 SP Recovery +10% +10% Rapid Smiting and Martyr's Reckoning Damage Cast Speed +10% Crusader/Paladin Only Bonus: Armor becomes Holy Property. Class : Card Compound on: Accessory Weight : 1
Item effect script
bonus bCritical,3;
if (BaseClass == Job_Swordman)
   bonus bFlee2,3;

Card sets

Set 1

Set effect

bonus bStr,10;
bonus bMaxHPrate,20;
bonus bHPrecovRate,50;
bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3;
bonus2 bAddMonsterDropItem,501,500;
if (BaseClass == Job_Swordman)
   bonus2 bAddItemGroupHealRate,IG_Potion,50;

Set 2

Set effect

bonus bInt,1;
bonus bStr,1;
bonus bDef,2;
bonus bSPrecovRate,10;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10;
bonus2 bSkillAtk,"PA_SACRIFICE",10;
bonus bVariableCastrate,-10;
if (BaseJob == Job_Crusader)
   bonus bDefEle,Ele_Holy;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bAddItemHealRate,501,10*.@r;
bonus2 bAddItemHealRate,502,10*.@r;
bonus2 bAddItemHealRate,503,10*.@r;
bonus2 bAddItemHealRate,569,10*.@r;

Where to get Heater Card

Using your server rates
MonsterBase chanceYour chanceNotes
HeaterHeaterNormal · 13180.01%0.01%Cannot be stolen

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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