A lethal bug inside a box. It's making noises every time it moves. Let's give this to the Festival Guide ASAP.
Character Bound
This item will be removed after the end of the event.
Sonic collaboration event item
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A badge with the words "TIME TO RUN" written on it.
Tails will recognize its value.
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Cannot be traded
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A special collaboration package for those who like to collect Sonic Badges.
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Open to receive the following items:
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8 x [Sonic Badge]
8 x [Ring]
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Cannot be traded
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The armor worn on top of the equipment that gives an additional defense effect. It can be equipped alone, but has little effect.
Increase damage of Sonic Wave by 5%.
Increase damage of Sonic Wave by 2% per 2 refine rates.
Location: Armor Weight: 0
smal shield that gives an additional defense effect. It can be equipped alone, but has little effect.
Increase range damage dealt by 3%.
When refined to +7 or higher, increase range damage dealt by 3%.
When refined to +9 or higher, increase range damage dealt by 4%.
When equipped with Sonic Armor/Shield/Shadow Shoes,
Increase Sonic Wave's damage equivalent to the sum of refine rates.
When equipped with Runeknight Shadow Weapon,
Penetrates physical armor by 40% for all races except players. Additional armor penetration equivalent to the sum of Sonic Shadow Shield/Runeknight Shadow Weapon's refine rates.
Location : Shield Weight : 0
Shoes that can be worn on top of the equipment. It can be used alone, but it's less effective.
Decrease SP consumption of Sonic Wave by 2%.
Decrease SP consumption of Sonic Wave by 1% per 2 refine rates.
Location : Shoes Weight : 0
Compounds On: Garment
If used by Sorcerer,
Max HP + 10%
MATK + 10%
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Sorcerer Celia Card
True Celia Alde Card
Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; MATK + 100.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sorcerer Classes.
Reduces Earth Grave cool down time 1 second.
Each refine rate additionally reduces Earth Grave cool down time 0.3 seconds.
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With Sorcerer Shadow Weapon, can get the additional effect.
Add Diamond Dust and Earth Grave 20% damage.
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With the all of Mage Shadow 2type, Sage Shadow 2type, Sorcerer Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Sorcerer Classes.
Reduces Diamond Dust skill cooldown time by 1 second.
Each refine rate additionally reduces Diamond Dust skill cooldown time by 0.3 seconds.
Location : Weapon Weight : 0
A stone that unleashes the power of Sorcerer.
Gives effect as below.
Increase damage of Psychic Wave by 10%
When equipped with Professor Stone (Upper), increase damage of Psychic Wave by 10%
When equipped with Professor Stone (Middle), reduce cool time of Warmer skills by 15s.
When equipped with Professor Stone (Lower), reduce cool time of Psychic Wave by 2s.
[Lace La Zard]
For every level of Earth Grave, increase magical damage of all property by 2%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone (Garment)
Increase Poison Burst damage by 15%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone II (Garment)
Increase Diamond Dust damage by 15%.
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[Aver De Dosh]
For every level of Earth Grave, increase magical damage of all property by 2%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone (Garment)
Increase Poison Burst damage by 15%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone II (Garment)
Increase Diamond Dust damage by 15%.
For every level of Diamond Dust, reduce variable casting time by 2%.
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Set Bonus
Sorcerer Stone (Middle)
Sorcerer Stone (Garment)
Increase Psychic Wave damage by 15%.
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Set Bonus
Sorcerer Stone (Middle)
Sorcerer Stone II (Garment)
Increase Varetyr Spear damage by 15%.
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[Aver De Dosh]