A poison that causes a feverish state.
For 300 seconds, it spells darkness that can't be removed and causes hallucination. Gets 100 damages for one second, and while getting damages if casting was ongoing, the casting also can be cancelled.
Compounds On: Garment
If used by Ranger,
Crit + 20
Increases physical damage on targets by 15% when using a bow.
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Ranger Cecil Card
True Cecil Damon Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
Account Bound.
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A bottle of condensed plant juices with various healing properties, said to be effective for quick wound healing.
When taken, it restores 6% of MHP every 3 seconds for 10 minutes.
The effect does not activate in Frenzy status.
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If the character becomes incapacitated, the item effect will also disappear.
Cannot be used in the Siege of Herosria.
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The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Reduces Skill Cooldown of Hit Barrel by 1 second.
For every 2 refine levels, reduces Skill Cooldown of Hit Barrel by an additional 1 second.
Rebellion Shadow Shoes
Reduces Skill Cooldown of Hit Barrel by 4 seconds.
Reduces Skill Cooldown of God's Hammer by 2 seconds.
Gunslinger Shadow series, Rebellion Shadow series
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Account Bound.
A red booster that activates the body's energy and assists in battle.
Be careful as it can be somewhat taxing on your stamina.
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For 10 minutes,
ATK and MATK +30, ASPD +5%,
Reduces Variable Casting Time by 5%,
Reduces MHP and MSP by 10%.
When doing physical/magical attack, there's a chance to autocast Improve Concentration Lv. 3.
(If a higher level has been learned, it will be activated according to the level learned.)
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The effect will disappear upon death.
MATK + 5%.
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When compounded on two-handed staff, increase all property magical damage by 10% and additional 2% per 3 refine rate of weapon,
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When base level is 200 or higher, increase all property magical damage by additional 3% per 3 refine rate of weapon.
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Compounds On: Garment
If used by Royal Guard,
ATK + 10%
Def + 350
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Royal Guard Randel Card
True Randel Lawrence Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Royal Guard Classes.
Add Earth Drive 20% damage.
Each refine rate additionally Earth Drive 5% damage.
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With Royal Guard Shadow Weapon, can get the additional effects.
Reduce Cannon Spear SP consumption, able to use Synthesized Shield Lv.3.
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With the all of Swordman Shadow 2type, Crusader Shadow 2type, Royal Guard Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Compounds On: Garment
If used by Rune Knight,
ATK + 15%
Aspd + 2
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Rune Knight Seyren Card
True Seyren Windsor Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
A firecracker to celebrate the 2011 RWC!
+3 to all stats for 10 minutes when used.
Special Firecracker to celebrate 2011 RWC. You will have 10 seconds fun!
A firecracker to celebrate the 2011 RWC!
+3 to all stats for 10 minutes when used.
Special Firecracker to celebrate 2011 RWC. You will have 10 seconds fun!
An armor worn to enhance luck.
Account Bound
Luk + 1
Max HP + 10 per upgrade level of the item.
Set Bonus
Shadow Armor
Shadow Earring
Shadow Pendant
Shadow Shield
Shadow Shoes
Shadow Weapon
All Stats + 3
Compounds On: Garment
If used by Shadow Chaser,
ATK + 5%
MATK + 15%
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Shadow Chaser Gertie Card
True Gertie Wie Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
An earring worn to enhance intelligence.
Account Bound
Int + 1
Max HP + 10 per upgrade level of the item.
Set Bonus
Shadow Armor
Shadow Earring
Shadow Pendant
Shadow Shield
Shadow Shoes
Shadow Weapon
All Stats + 3
A pendant worn to enhance strength.
Account Bound
Str + 1
Max HP + 10 per upgrade level of the item.
Set Bonus
Shadow Armor
Shadow Earring
Shadow Pendant
Shadow Shield
Shadow Shoes
Shadow Weapon
All Stats + 3
A shield worn to enhance vitality.
Account Bound
Vit + 1
Max HP + 10 per upgrade level of the item.
Set Bonus
Shadow Armor
Shadow Earring
Shadow Pendant
Shadow Shield
Shadow Shoes
Shadow Weapon
All Stats + 3
A pair of shoes worn to enhance agility.
Account Bound
Agi + 1
Max HP + 10 per upgrade level of the item.
Set Bonus
Shadow Armor
Shadow Earring
Shadow Pendant
Shadow Shield
Shadow Shoes
Shadow Weapon
All Stats + 3
A glove worn to enhance dexterity.
Account Bound
Dex + 1
ATK + 1 per upgrade level of the item.
Set Bonus
Shadow Armor
Shadow Earring
Shadow Pendant
Shadow Shield
Shadow Shoes
Shadow Weapon
All Stats + 3
A box that contains
30 Small Life Potions.
These potions restore
an amount of HP equal
to 5% of your Max HP
every 5 seconds for
a 10 minute duration.
Not effective in Berserk status.
If you are incapacitated,
the item effect will disappear.
Compounds On: Garment
If used by Sorcerer,
Max HP + 10%
MATK + 10%
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Sorcerer Celia Card
True Celia Alde Card
Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; MATK + 100.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sorcerer Classes.
Reduces Earth Grave cool down time 1 second.
Each refine rate additionally reduces Earth Grave cool down time 0.3 seconds.
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With Sorcerer Shadow Weapon, can get the additional effect.
Add Diamond Dust and Earth Grave 20% damage.
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With the all of Mage Shadow 2type, Sage Shadow 2type, Sorcerer Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Account Bound.
A booster that draws out hidden powers to enhance movement speed, evasion, and attack speed.
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Grants FLEE +50, ASPD +1, and increases movement speed buffs for 30 minutes.
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Caution! Does not stack with the existing movement speed buff.
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Effect will disappear upon death.
Account Bound.
A package containing 10 Speed Boosters and 1 Kachua Kachua's Secret Key.
A booster that draws out hidden powers to enhance movement speed, evasion, and attack speed.
Grants FLEE +50, ASPD +1, and increases movement speed buffs for 30 minutes.
Caution! Does not stack with the existing movement speed buff.
Account Bound.
A package containing 100 Speed Boosters and 11 Kachua Kachua's Secret Key.
A booster that draws out hidden powers to enhance movement speed, evasion, and attack speed.
Grants FLEE +50, ASPD +1, and increases movement speed buffs for 30 minutes.
Caution! Does not stack with the existing movement speed buff.
A shield worn to enhance status resistance.
Account Bound
Max HP + 10 per upgrade level of the item.
Def + 3
Increases resistance to Bleed, Curse, Frozen and Stun by 1% per 2 upgrade levels of the item.
Increases resistance to Blind, Silence, Sleep and Stone Curse by 1% per upgrade level of the item.
Set Bonus
Stability Shadow Shield
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
Unfreezing Shadow Weapon
Def + 4
If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher,
Immune to Frozen.
Varmund's stamina essence.
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STA +3.
MHP +600 and RES +3 per 20 base STA of the user.
If the enchanted equipment is grade D, MHP +1% and RES +1 per 20 base STA.
If the enchanted equipment is grade C, MHP +1% and RES +1 per 20 base STA.
If the enchanted equipment is grade B, MHP +1% and RES +2 per 20 base STA.
If the enchanted equipment is grade A, MHP +2% and RES +2 per 20 base STA.