Reduces fixed casting time by 0.1 seconds per each level of Inspiration learned.
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Set Bonus
Royal Guard Stone (Upper)
Royal Guard Stone (Garment)
Increases Cannon Spear damage by 15%.
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Set Bonus
Royal Guard Stone (Upper)
Royal Guard Stone II (Garment)
Increases Genesis Ray damage by 15%.
[Aver De Dosh]
Reduces fixed casting time by 0.1 seconds per each level of Inspiration learned.
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Set Bonus
Royal Guard Stone (Upper)
Royal Guard Stone (Garment)
Increases Cannon Spear damage by 15%.
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Set Bonus
Royal Guard Stone (Upper)
Royal Guard Stone II (Garment)
Increases Genesis Ray damage by 15%.
A box containing stones that can be used to enchant (Upper) equipment.
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Guillotine Cross Stone (Upper)
Archbishop Stone (Upper)
Geneticist Stone (Upper)
Sorcerer Stone (Upper)
Shadow Chaser Stone (Upper)
Wanderer Maestro Stone (Upper)
Rune Knight Stone (Upper)
Royal Guard Stone (Upper)
Sura Stone (Upper)
Warlock Stone (Upper)
Ranger Stone (Upper)
Mechanic Stone (Upper)
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Contains 3rd job stones (Upper).
A doll hat modeled after Royal Guard Heinrich.
Heinrich was the Commander of Khalitzburg and White Knight knightages of Glastheim.
He was fiercely loyal to King Schmidt.
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Location : Upper
A box that contains enchantment stones for costume equipment.
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12 new enchant stones have been added.
Minor Casting Stone (Dual)
Range Stone(Dual)
SP Absorption Stone (Dual)
Rune Knight Stone (Upper)
Rune Knight Stone (Middle)
Rune Knight Stone (Lower)
Warlock Stone (Upper)
Warlock Stone (Middle)
Warlock Stone (Lower)
Royal Guard Stone (Upper)
Royal Guard Stone (Middle)
Royal Guard Stone (Lower)
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Existing costume enchant stones are also included.
A helm features the decorations describe a shield and the wings symbolize a Cerub. Especially, it was designed to suit Royal Guards well.
Account Bound
Position: Upper
A majestic hat that displays the divine authority that has been invested in the wearer.
Position: Upper
Adds a 100% chance of casting Level 1 Genesis Ray on the target when using Holy Cross, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of casting Level 2 Tuna Belly on the user when using Genesis Ray.
If upgrade level is +9 or higher,
Increases the damage of Genesis Ray by 10% per 2 levels of Holy Cross known.
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this helm protects its wearer against holiness and fear.
Position: Upper
Reduces damage taken from Holy property attacks by 3%.
For every 2 upgrade levels of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Genesis Ray damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Royal Guard)
Adulter Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Royal Guard)
Vivatus Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Overbrand damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith II (Royal Guard) [1]
Adulter Fides Guardian Spear [2]
increases melee physical damage by 10%,
increases Overbrand damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Royal Guard) [1]
Vivatus Fides Guardian Spear [2]
increases melee physical damage by 10%,
increases Overbrand damage by 5% and Overslash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Overslash damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
For every 2 levels of [Cross Rain], increases [Genesis Ray] damage by 10%.
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Set Bonus:
Imperial Guard Stone (Garment)
Royal Guard Stone (Upper)
increases [Cross Rain] damage by 15%.
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Set Bonus:
Imperial Guard Stone (Garment)
Royal Guard Stone (Middle)
increases magical damage to all size enemies by 10%.
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Set Bonus:
Imperial Guard Stone (Garment)
Royal Guard Stone (Lower)
for every 2 levels of [Shield Mastery], increases magical damage to all element enemies by 3%.
[Lace La Zard]
For every 2 levels of [Cross Rain], increases [Genesis Ray] damage by 10%.
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Set Bonus:
Imperial Guard Stone (Garment)
Royal Guard Stone (Upper)
increases [Cross Rain] damage by 15%.
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Set Bonus:
Imperial Guard Stone (Garment)
Royal Guard Stone (Middle)
increases magical damage to all size enemies by 10%.
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Set Bonus:
Imperial Guard Stone (Garment)
Royal Guard Stone (Lower)
for every 2 levels of [Shield Mastery], increases magical damage to all element enemies by 3%.
A stone that awakens the potential of Royal Guard.
Gives the following abilities when slotted.
Increase damage of Vanishing Point by 15%.
When equipped with Paladin Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone(Middle), reduce cooltime of Cannon Spear by 0.5 sec.
When equipped with Paladin Stone(Lower), increase damage of Vanishing Point by additional 15%.
[Lace La Zard]
Increase damage of Vanishing Point by 15%.
When equipped with Paladin Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone(Middle), reduce cooltime of Cannon Spear by 0.5 sec.
When equipped with Paladin Stone(Lower), increase damage of Vanishing Point by additional 15%.
A stone that awakens the potential of the Royal Guard.
Bestows the following stats on the Garment slot of your outfit.
Increases Genesis Ray damage by 15%.
When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for every 2 levels of Guard learned.
When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%.
When equipped with Paladin Stone II (Lower), increases Genesis Ray damage by additional 15%.
[Lace La Zard]
Increases Genesis Ray damage by 15%.
When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for every 2 levels of Guard learned.
When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%.
When equipped with Paladin Stone II (Lower), increases Genesis Ray damage by additional 15%.
It feels like being controlled by an unknown machine.
Position: Upper
Max SP - 50%
Hit + 50
Flee + 50
Set Bonus
Runaway Chip [1]
Broken Chip 1 [1]
Broken Chip 2 [1]
ATK + 50
MATK + 50
Increased Movement Speed.
If Runaway Chip [1] upgrade level is +9 or higher,
Max HP + 10%
Max SP + 50%
For every 2 refine levels, ATK +20, MATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, ATK +15%, increases holy attribute magical damage by 15%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%,
reduces fix casting time by 0.2 seconds.
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Set Bonus:
Biolab Libra Diadem
Farthezan
Reduces variable casting time by 10%.
increases Gloria Domini and Genesis Ray damage by 10% per refine rate of Farthezan.
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Set Bonus:
Biolab Libra Diadem
Harve
Reduces cooldown of Shield Press by 1 second.
Increases Shield Press damage by 10% per refine rate of Harve.
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Set Bonus:
Biolab Libra Diadem
Fortridge
Reduces cooldown of Cannon Spear by 0.5 Seconds.
Increases Cannon Spear damage by 12% per refine rate of Fortridge.
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Def : 10
Location : Upper