A heavy steel ball attached to a shackle that was supposed to keep prisoners from escaping in an earlier era. However, prisoners outfitted with this ball managed to use it as a weapon.
Set Bonus
Bloodied Shackle Ball
Shackles
ATK + 50
Reduces damage taken from Skel Prisoners and Zombie Prisoners by 20%.
Those who receive the grace of the foreign war god will be freed from all shackles and will gain the power of storms and thunder.
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SPL + 15, POW + 15.
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ASPD + 10%.
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Increase physical and magical damage against Formless and Demi Human race enemies by 40%.
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Increase physical and magical damage against Human/Doram Player by 40%.
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Increase physical and magical damage against Neutral and Shadow property enemies by 40%.
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For every refine level, reduce damage taken from Holy property attacks by 2%.
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When refined to +11 or higher,
DEF + 300, MDEF + 30.
Reduce damage taken from Human/Doram Player by 7%.
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When refined to +12 or higher,
Reduce After Cast Delay by 15%.
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Def: 150
A striped uniform that any prisoner will wear. There are some blood spots here and there, but they are old and faded.
Property: Neutral
Required Jobs: All Jobs
Hit + 1 per upgrade level of the item.
Flee + 1 per upgrade level of the item.
Set Bonus
Prisoner's Uniform
Shackles
ATK + 5
Additional ATK + 1 per upgrade level of Shackles.
Handcuffs designed to chain the greater thieves. It's very solid so it can't broken.
ATK + 5
Set Bonus
Blinker
Thief Handcuffs
ATK + 10
Set Bonus
Bloodied Shackle Ball
Thief Handcuffs
ATK + 10
Set Bonus
Prisoner's Uniform
Thief Handcuffs
ATK + 2 per upgrade level of Prison Uniform up to a maximum upgrade level of 10.
Set Bonus
Shackles
Thief Handcuffs
ATK + 1 per upgrade level of Shackles up to a maximum upgrade level of 10.