INT + 2, DEX +1.
MaxHP +10%, Adoramus and Judex damage +10%.
If equipped with Sanare Card and Papila Ruba Card, Adoramus and Judex damage +20%,
additional Adoramus damage +5% for every 2 shoes refine levels, additional Judex damage +5% for every 2 weapon refine levels.
Location: Accessory
Reduces variable casting time by 1% per refine rate.
ATK + 1% and MATK + 1% per 3 refine rate.
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Set Bonus:
Spell Caster Shadow Armor
Spell Caster Shadow Shoes
Reduces SP consumption of skills by 10%,
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
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Location: Shadow Armor
Required Lv: 1
Reduces variable casting time by 1% per refine rate.
ATK + 1% and MATK + 1% per 3 refine rate.
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Set Bonus:
Spell Caster Shadow Earring
Spell Caster Shadow Pendant
Reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesnt stack with counterpart Spell Caster set (Armor, Shoes)).
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Location: Shadow Earring
Required Lv: 1
Reduces variable casting time by 1% per refine rate.
ATK +1% and MATK +1% per 3 refine rate.
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Location: Shadow Pendant
Required Lv: 1
Reduces variable casting time by 1% per refine rate.
ATK +1% and MATK +1% per 3 refine rate.
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Location: Shadow Shoes
Required Lv: 1
A spellbook used to enchant Spell Caster Shadow equipment.
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When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
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Existing random options will disappear.
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[Applicable Items]
Spell Caster Shadow Armor
Spell Caster Shadow Shoes
Spell Caster Shadow Earring
Spell Caster Shadow Pendant
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This circle of magic outlines the properties, it feels like you can use powerful magic by wearing it.
Position: Upper
MATK + 20 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
If upgrade level is +9 or higher, increases the damage of Neutral and Shadow property magical attacks on targets by 10%.
If upgrade level is +11 or higher, increases the damage of Water, Earth, Fire, and Wind property magical attacks on targets by 10%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.
Set Bonus
Spell Circuit [1]
Mental Stick [1]
Increases the damage of Psychic Wave by 5% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Kronos
Increases the damage of Hell Inferno by 10% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Mikatsuki [1]
Raksasa Dagger [1]
Reduces the variable casting time of skills per combined sum of upgrade levels of the weapons.
Increases the damage of Flaming Petals, Freezing Spear, and Wind Blade by 5% per 2 upgrade levels of the weapon.
A stone that increases magic attack power.
The following abilities are given to the costume garment slot.
S.MATK + 3.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Upper)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Middle)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Lower)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Spell Stone (Dual)
S.MATK + 5, SPL + 3.
[Lace La Zard]
S.MATK + 3.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Upper)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Middle)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Lower)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Spell Stone (Dual)
S.MATK + 5, SPL + 3.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Pendant
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Shoes
Varmund's Wisdom Essence.
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SPL +1.
MATK +3 and S.MATK +1 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +1 per 20 base SPL.
Varmund's Wisdom Essence.
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SPL +2.
MATK +4 and S.MATK +2 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +2 per 20 base SPL.
Varmund's Wisdom Essence.
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SPL +3.
MATK +5 and S.MATK +3 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +2 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +2 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +2 per 20 base SPL.
A seal imbued with the power of spell among the star magic.
Increases all property magical damage by 7%, S.MATK + 2.
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Set Bonus:
Spell Signet of Star[1]
Nebula Robe of Spell[1]
increases all property magical damage by 5%, S.MATK + 2.
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Def : 10