Ticket to exchange for Booster Weapons.
[Guarani] to exchange for one of the items below.
Booster Two-Handed Sword[2]
Booster Axe[2]
Booster Katar[2]
Booster Staff[2]
Booster Maul[2]
Booster Bow[2]
Booster Spear[2]
Booster Sword[2]
Booster Dagger[2]
Booster Spellbook[2]
Booster Knuckles[2]
Booster Guitar[2]
Booster Whip[2]
Booster Nindo[2]
Booster Gatling[2]
Booster Foxtail[2]
(The item will lose its utility after the event is completed.)
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level, MHP + 1%, MSP + 1%.
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When refined to +7 or higher, ATK + 7%.
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When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def : 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%, MATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical damage and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20