The complete travel log of the Acolyte who explored the Tomb of Honor area.
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ATK + 100, ATK + 10%.
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MATK + 100, MATK + 10%.
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Reduce After Cast Delay by 10%.
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Increase physical and magic damage against all size enemies by 10%.
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Increase Judex and Rampage Blast damage by 30%.
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When equipped by Archbishop classes,
reduce Judex Variable Casting Time by 100%.
When using Judex, there's a 35% chance to auto cast Lv.10 Judex.
Ignore magic defense of all race enemies (except player) by 50%.
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When equipped by Sura classes,
reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds.
Ignore physical defense of all race enemies (except player) by 50%.
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Set Bonus:
Document Acolyte [1]
Old Mitra [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Judex damage by 40%.
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Set Bonus:
Document Acolyte [1]
Old Blazing Soul [1]
When using Rampage Blast, auto cast Lv.1 Zen.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Rampage Blast damage by 10%.
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Def : 7
One of the magical tools said to have been left behind by the Mage of Seven Luminaries.
The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals.
-Rumor from the Mage Academy-
SPL + 3, MATK 10%.
Increases magic damage to enemies of all sizes by 15%.
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Increases resistance to players and doram by 3%.
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Intensification skill cooldown reduced by 75 seconds.
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Every 5 base level, Soul Expansion damage increase by 1%.
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Intensification skill is canceled when the item is unequipped.
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Def : 0
A box that contains 1 Classic Combat Knife 2 Week Rental
Description:
Rental Item
A military combat
knife designed for
killing humanoids.
Reduces damage from and increases tolerance to
Demihuman monsters
by 10%, but increases
damage inflicted by
Devil monsters by 10%.
Restores 3 SP when
hitting a monster.
Max SP +10%.
Attack Strength: 129
Linker and Ninja Jobs
A staff that is made by the Eden Group. An advanced item for an experienced magic practitioner.
Character Bound
Property: Neutral
Int + 4
This item cannot be upgraded.
Gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat.
STR +3, INT +2, ATK +10, MATK +10.
When refined to +7 or higher, ATK + 15, MATK + 15
When refined to +9 or higher, ATK + 15, MATK + 15
Location : Upper Middle
Awkwardly designed shoes though you can see the creator's intention to make these shoes with higher quality.
MaxHP/MaxSP +12%
Extra DEF/MDEF based on refine rate
Meteor Assault and Soul Destroyer damage +10% and Cross Impact and Counter Slash damage +5% for every 5 combined Judgment Slasher/Repentance Slasher upgrade levels
Dark Claw cooldown -3 sec. and increased ASPD (Post-attack delay -2%) for every 3 Agudo Filo upgrade levels
Rolling Cutter damage +7% and Cross Ripper Slasher damage +5% for every 3 Reaper Cross upgrade levels
Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it.
Property: Undead
Int + 4
Set Bonus
Evil Bone Wand
Skull Cap [1]
MATK + 10 per upgrade level of Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
This dagger was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
ATK +5% when upgraded to +9.
ATK +7% when upgraded to +12.
Set Bonus:
Evil Spell
Evil Vigor (Arch Mage)
increases Soul Vulcan Strike damage by 20%,
increases Mystery Illusion damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
A ceremonial dagger that possesses the power to defeat evil and is used in performing exorcisms.
Property: Neutral
Reduces damage taken from Demon race enemies by 5%.
Increases damage taken from Demi-Human race enemies by 10%.
Increases damage taken from Human Player race enemies by 10%.
Bypass 100% of Def of Demon race targets when performing a physical attack.
A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes.
Reduce Cast Time by 10% and increase SP Consumption by 20%.
MDEF + 5.
Location : Upper
A crude looking
hat that lends a
look of cheerfulness
and agility, and is
coveted by most
skilled magic users.
Int +2, SP +150.
Position: Upper
and Soul Linker Job
A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy.
Property: Poison
MATK + 50
Creates a high chance of casting the illusion of Faceworm while you are attacking.
Detecting Staff strengthened by the energy of Mjolnir.
MATK +350, Can't be destroyed.
Matk + 10%.
Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%.
If refine rate is 7 or higher,
Matk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher,
Increases fire and wind property magical damage by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25.
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[Grade Bonus]
[Grade D] S.Matk + 10.
[Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%.
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Weapon Lv : 5
Rubber Hammer strengthened by the energy of Mjolnir.
Matk + 210, can't be destroyed.
Matk + 10%.
Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%.
If refine rate is 7 or higher,
increases holy property magical damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher,
increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25.
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[Grade Bonus]
[Grade D] S.Matk +10
[Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%.
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Weapon Lv : 5
Welding Wand strengthened by the energy of Mjolnir.
Matk + 220, can't be destroyed.
Matk + 10%.
Increases all property magical damage by 10%, increases Exorcism of Malicious Soul damage by 20%.
If refine rate is 7 or higher,
Matk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher,
increases all property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Exorcism of Malicious Soul by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases SP consumption of Exorcism of Malicious Soul by 25.
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[Grade Bonus]
[Grade D] S.Matk +10
[Grade C] Increases Exorcism of Malicious Soul damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Exorcism of Malicious Soul damage by additional 10%.
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Weapon Lv : 5
A weapon strengthened using the magic of Ether.
New abilities previously undiscovered have begun to appear.
Can't be destroyed.
MATK +210.
Increases Talisman of Four Bearing God damage by 5% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
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Weapon Lv: 5
Required Lv: 200
A staff once used by a very gentle man somewhere long ago. A very narrow sword is hidden inside the staff.
Property: Neutral
Dex + 1
Set Bonus
Gentleman Staff [1]
Magician Hat
Int + 2
Dex + 2
SP Recovery + 5%
MATK + 1% per upgrade level of Gentleman Staff [1].