A knuckle filled with false beliefs.
------------------------
Increases Tiger Cannon damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Tiger Cannon damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Tiger Cannon by 0.5 seconds.
If refine rate is 11 or higher,
increases Tiger Cannon damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
ATK : 210
Weapon Lv : 4
A two-handed spear filled with false beliefs.
------------------------
Increases Hundred Spears damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Hundred Spears damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Hundred Spears by 1.5 seconds.
If refine rate is 11 or higher,
increases Hundred Spears damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 270
Weapon Lv : 4
A Grenade Launcher filled with false beliefs.
------------------------
Increases Dragon Tail damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher,
increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 350
Weapon Lv : 4
A mace filled with false beliefs.
Can't be destroyed in battle.
------------------------
Increases Vulcan Arm damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Vulcan Arm damage by additional 20%.
If refine rate is 9 or higher,
increases ASPD +10%.
If refine rate is 11 or higher,
increases Vulcan Arm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 340
Weapon Lv : 4
A book filled with false beliefs.
MATK +200.
------------------------
Increases Psychic Wave damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Psychic Wave damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Psychic Wave by 1 second.
If refine rate is 11 or higher,
increases Psychic Wave damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
ATK : 170
Weapon Lv : 4
A book filled with false beliefs.
------------------------
Increases Full Moon Kick damage by 10%.
ATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Full Moon Kick damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Full Moon Kick damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
ATK : 230
Weapon Lv : 4
A book filled with false beliefs.
MATK +200.
------------------------
Increases Poison Burst damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Poison Burst damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher,
increases Poison Burst damage by additional 25%.
If refine rate is 12 or higher,
increases poison property magical damage by 15%.
------------------------
ATK : 170
Weapon Lv : 4
A rapier filled with false beliefs.
------------------------
Increases Cart Cannon damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Cart Cannon damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Cart Cannon damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 210
Weapon Lv : 4
A revolver filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases Fire Dance damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher,
reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher,
increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 210
Weapon Lv : 4
An ornament rope filled with false beliefs.
MATK + 210.
------------------------
Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
ATK : 100
Weapon Lv : 4
A rifle filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases God's Hammer damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases God's Hammer damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of God's Hammer by 8 seconds.
If refine rate is 11 or higher,
increases God's Hammer damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 280
Weapon Lv : 4
A rod filled with false beliefs.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
ATK : 200
Weapon Lv : 4
A shotgun filled with false beliefs.
Attack of shotgun is splash attack.
------------------------
Increases Shatter Storm damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher,
increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 320
Weapon Lv : 4
A stick filled with false beliefs.
MATK +205.
Can't be destroyed in battle
------------------------
Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
ATK : 160
Weapon Lv : 4
A book filled with false beliefs.
------------------------
Increases Falling Stars damage by 10%.
ATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Falling Stars damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Falling Stars damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
ATK : 240
Weapon Lv : 4
A two-handed staff filled with false beliefs.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Comet damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Comet damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
ATK : 200
Weapon Lv : 4
A two-handed sword filled with false beliefs.
------------------------
Increases Wind Cutter damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher,
reduces global cooldown by 10%.
If refine rate is 11 or higher,
increases Wind Cutter damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
ATK : 300
Weapon Lv : 4
A violin filled with false beliefs.
------------------------
Increases Severe Rainstorm damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 170
Weapon Lv : 4
A wand filled with false beliefs.
MATK +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.
If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
ATK : 160
Weapon Lv : 4
A cardigan for Super Novice guardian angel. Keeps you warm in any weather condition.
HP Recovery + 50%
Set Bonus
Advanced Angelic Cardigan [1]
Advanced Angelic Protection [1]
Agi + 5
Flee + 10
Reduces damage taken from Neutral property attacks by 5%.
Set Bonus
Advanced Angelic Cardigan [1]
Advanced Angel's Kiss [1]
ATK + 10
Set Bonus
Advanced Angelic Cardigan [1]
Advanced Angelic Protection [1]
Advanced Angel's Reincarnation [1]
Advanced Angelic Guard [1]
Advanced Angel's Kiss [1]
Max HP + 900
Max SP + 100
Adds a 3% chance of casting Level 1 Assumptio on the user when receiving a physical attack.
The necklace of Egir, The God of the Sea. It is said to contain the blessings of the sea.
ATK + 10, increases melee/ranged physical damage by 2%.
------------------------
Set Bonus
Egir Necklace
Egir Helm"
Egir Armor"
Egir Manteau"
Egir Shoes"
Increases melee and ranged physical damage by additional 2%.
------------------------
Def : 5
A newly crafted helmet based on Egir's.
Can't be destroyed.
ATK + 7%, MATK + 7%.
------------------------
If refine rate is 9 or higher, ATK + 40, MATK + 40.
------------------------
Set Bonus
Aegirnion Helm
Aegirnion Armor"
Aegirnion Manteau
Aegirnion Shoes
additional ATK + 5% and MATK + 5%,
Increases EXP gained from killing fish and demihuman race monsters by 20%.
Increases physical and magical damage against fish and demihuman race monsters by 50%.
Reduces damage taken from water and wind property by 25%.
------------------------
Location : Upper
Def : 10
A katar with a sharp edge.
Critical damage +5%
ATK +4 for every upgrade level
+9 Effect: Physical damage +15% on enemies of all sizes
+11 Effect: Indestructible, ATK +7%
Gloves that bring out potential capabilities of the wearer.
Adds +1 ATK and MATK based on refine level.
Increase ranged physical attack by 3%.
When refined to +7 or higher, increase ranged physical attack by additional 3%.
When refined to +9 or higher, increase ranged physical attack by additional 4%.
SET BONUS
Aimed Shadow Earring
Aimed Shadow Weapon
Aimed Shadow Pendant
Increase damage of Aimed Bolt as a percentage that is equivalent to sum of its refine rates.
SET BONUS
Aimed Shadow Weapon
Ranger Shadow Shield
Ignores physical armor of all race except players by 40%, additionally ignores physical armor as a percentage that is equivalent to sum of refine rates of Aimed Shadow Weapon/Ranger Shadow Shield.
Location: Weapon Weight: 0
A flexible bow that stays bent without snapping when its string is pulled for a long time.
Post-skill delay -5%
Post-skill delay -1% for every upgrade level (Additional)
+9 Effect: Aimed Bolt damage +30%
+11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional)
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
------------------------
MHP + 10%, MSP + 10%.
MDEF + 10.
------------------------
For every 2 refine level, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, ATK + 5%, MATK + 5%.
------------------------
When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
------------------------
When refined to +12 or higher, reduce Fixed Cast Time by 50%.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
------------------------
[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
------------------------
Def: 50
A hat said to be favored by astrologers.
The compass needle decoration will help you find Altair's light.
------------------------
CON + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
ATK + 40%
------------------------
Every 10 Base Level, increase damage of Hawk Rush and Hawk Boomerang by 1%.
------------------------
Every refine level, CON + 1.
------------------------
Def : 10
Location : Upper
Compounds On: Armor
ATK + 15%
MATK + 15%
Drains 666 HP and 66 SP from the user every 4 seconds.
Drains 6666 HP and 666 SP from the user when the compounded item is unequipped.
An ancient ritual dagger with unknown powers.
MATK + 120, MSP + 100, SP Recovery increased by 5%.
Low chance of cursing self with every physical or magic ATK.