An armor worn to enhance critical attacks.
Max HP + 10 per upgrade level of the item.
Crit + 5
If upgrade level is +7 or higher,
Additional Crit + 5
Set Bonus
Critical Shadow Armor
Critical Shadow Weapon
ATK + 1 per upgrade level of Critical Shadow Armor and Critical Shadow Weapon.
If the combined upgrade levels of Critical Shadow Armor and Critical Shadow Weapon are +15 or higher,
Increases critical damage on targets by 1%.
Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
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For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
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For every 4 refine level, increase melee physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Impact Crater damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
Evil Spell
Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%.
When weapon grade is B or higher, increase Eternal Slash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
Good Spell
Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Additional defense effects can be obtained with armor worn over armor. It can be used alone, but it has little defensive effect.
When using the Dancer-only performance skill, recover 5 SP per 5 seconds for 30 seconds.
Each refine rate increases the SP 1 recovered.
Slow Grace, Gypsy's Kiss, Lady Luck, Focus Ballet, Hip Shaker
When worn with Dancer Shadow Armor,
When using Amp, ASPD and movement speed increase significantly for 5 seconds.
Location : Armor Weight : 0
An armor worn to enhance dexterity.
Dex + 1
Max HP + 10 per upgrade level of the item.
If upgrade level is +7 or higher,
Additional Dex + 1
If upgrade level is +9 or higher,
Additional Dex + 1
Set Bonus
Dexterous Shadow Armor
Dexterous Shadow Weapon
Dex + 1
A glove worn to enhance dexterity.
Dex + 1
ATK + 1 per upgrade level of the item.
MATK + 1 per upgrade level of the item.
Hit + 1 per upgrade level of the item.
Set Bonus
Dexterous Shadow Armor
Dexterous Shadow Weapon
Dex + 1
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Increases Damage of Catnip Meteor by 20%
For every refine level, increases Damage of Silvervine Stem Spear by an additional 3%.
Doram Magical Shadow Shoes
Reduces Skill Cooldown of Silvervine Stem Spear by 1 second.
Doram Magical Shadow Weapon, Shield, Armor, Shoes
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Ignores physical and magical defense of normal enemies by 50%.
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
MATK + 3%.
When using the skill Bunch of Shrimp, increases SP regeneration by 5 per 5 secs for 30 secs.
For every refine level, reduces the Skill Cooldown of Catnip Meteor.
If the refine level is 7 or higher, increases the damage of Catnip Meteor by 5%.
If the refine level is 9 or higher, increases the damage of Catnip Meteor by an additional 5%.
Doram Magical Shadow Weapon
All Stats + 3
Max HP + 2%
Max SP + 2%
Reduces SP consumption by 10%.
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Increases Damage of Picky Peck by 20%.
For every refine level, increases Damage of Lunatic Carrot Beat by 3%.
Doram Physical Shadow Shoes
Reduces Skill Cooldown of Lunatic Carrot Beat by 3 seconds.
Doram Physical Shadow Weapon, Shield, Armor, Shoes
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Ignores physical and magical defense rate of normal enemies by 50%.
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
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ATK + 3%.
If uses [Arclouse Dash] skill to player-self, ASPD + 1 for 50 secs.
Skill Cooldown of [Lunatic Carrot Beat] - 0.2 sec per every refine level.
If the refine level is 7 or higher, Damage of [Lunatic Carrot Beat] +5%.
If the refine level is 9 or higher, Damage of [Lunatic Carrot Beat] +5%.
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If equipped with Doram Physical Shadow Weapon, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
SP consumption -10%.
Location : Shield
A small shield that can be equipped on your arm. It provides additional defense effect.
Increase physical damage dealt to all size monsters by 1%,
increase holy magic damage by 1%.
When refined to +7 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
When refined to +9 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
SET BONUS
ArchBishop Shadow Weapon
Duple Shadow Shield
Adds physical/magical penetration to all races except players by 40%,
additional physical/magical penetration as percentage equivalent
to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shield Weight : 0
A small shield worn on the arm that provides additional defensive effects.
It can be used alone, but the defensive effect is small.
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Increases Water property magic damage by 3%.
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When refined to +7 or higher, Water property magic damage +3% additional.
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When refined to +9 or higher, Water property magic damage +4% additional.
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Set Bonus:
Dust Shadow Shield
Dust Shadow Shoes
Dust Shadow Armor
By total refine sum, increases [Diamond Dust] damage %.
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Set Bonus:
Dust Shadow Shield
Sorcerer Shadow Weapon
Ignores 40% magic defense of all race enemies except players,
By the total refine sum, additionally ignores magic defense.
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Location : Shield
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Max HP + 100
For every 2 refine levels, increases Max HP by 150.
Elegant Shadow (Weapon, Earring, Pendant)
1% chance of recovering 100 HP per 1 sec for 5 secs when performing a magical attack.
If the sum of the refine rate of the set is 15 or higher, the chance is increased by an additional 1%.
If the sum of the refine rate of the set is 25 or higher, increases the recovered HP by an additional 150 per 1 sec.
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Max SP + 10
For every 2 refine levels, increases Max SP by an additional 15.
Enchanting Shadow (Weapon, Earring, Pendant)
1% chance of Recovering 10 SP per 1 sec for 5 secs when attacking with magic.
If the sum of the refine rate of the set is 15 or higher, the chance is increased by 1%.
If the sum of the refine rate of the set is 25 or higher, increases Recovery SP amount by 20 per 1 sec.
ATK + 3%.
For every 2 refine level, increase melee/ranged physical damage by 1%.
When refine level is 10, P.ATK + 2.
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Set Bonus:
Full Power Shadow Armor
Full Power Shadow Shoes
ATK + 2%, P.ATK + 2.
If the sum of refine rate is 18 or higher,
Increase melee/ranged physical damage by 5%, increase physical damage to all size enemies by 10%.
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Set Bonus:
Full Power Shadow Armor
Physical Power Shadow Weapon
ATK + 3%.
If the sum of refine rate is 18 or higher,
POW + 3, P.ATK + 3.
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Location : Armor
CRI + 3.
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For every 2 refine level, increase Critical Damage by 1%.
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When refined to +10 or higher, C.RATE + 2.
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Set Bonus:
Full Rate Shadow Armor
Full Rate Shadow Shoes
ATK + 2%, C.RATE + 2.
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When the total refine level of set is 18 or higher,
Critical Damage + 5%, Physical Damage against all size enemies + 10%.
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Set Bonus:
Full Rate Shadow Armor
Creative Shadow Weapon
ATK + 3%.
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When the total refine level of set is 18 or higher,
CRT + 3, C.RATE + 3.
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Location : Armor
MATK + 3%.
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For every 2 refine level, increase all property magical damage by 1%.
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When refined to +10 or higher, S.MATK + 2.
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Set Bonus:
Full Spell Shadow Armor
Full Spell Shadow Shoes
MATK + 2%, S.MATK + 2.
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When the total refine level of set is 18 or higher,
All property magical damage + 5%, magical damage against all size enemies + 10%.
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Set Bonus:
Full Spell Shadow Armor
Magical Spell Shadow Weapon
MATK + 3%.
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When the total refine level of set is 18 or higher,
SPL + 3, S.MATK + 3.
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Location : Armor
Armor that can be worn alone, but would be less effective.
CRI + 5.
CRI + 1 per 2 refine rate.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring
Gemstone Shadow Pendant
All Stats + 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstones.
But SP consumption of skills is increased by 100%.
When using skills, SP consumption is reduced
by percentage equivalent to sum of refine rate.
Location : Armor Weight : 0
Cannot be traded with others.
A box that contains Gemstone Shadow Equipment.
Can obtain 1 Gemstone Shadow Equipment (Armor, Shoes, Shield, Weapon, Earring, Pendant).
Holy earring that protects the wearer.
MATK + 5.
MATK + 1 per 2 refine rate.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring
Gemstone Shadow Pendant
All Stats + 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstones.
But SP consumption of skills is increased by 100%.
When using skills, SP consumption is reduced
by percentage equivalent to sum of refine rate.
Location : Earring Weight : 0
Holy earring that protects the wearer.
MATK + 5, reduce SP consumption by 2%.
When refined to +7 or higher,
reduce sp consumption by additional 1%.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring II
Gemstone Shadow Pendant
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 100%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
SET BONUS
Gemstone Shadow Shield II
Gemstone Shadow Weapon II
Gemstone Shadow Earring II
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 25 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 70%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
Location : Earring Weight : 0
Holy pendant that protects the wearer.
ATK + 5.
ATK per 2 refine rate.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring
Gemstone Shadow Pendant
All Stats + 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstones.
But SP consumption of skills is increased by 100%.
When using skills, SP consumption is reduced
by percentage equivalent to sum of refine rate.
Location : Pendant Weight : 0
Shield that can be equipped alone, but would be less effective.
DEF + 5.
DEF + 1 per 2 refine rate.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring
Gemstone Shadow Pendant
All Stats + 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstones.
But SP consumption of skills is increased by 100%.
When using skills, SP consumption is reduced
by percentage equivalent to sum of refine rate.
Location : Shield Weight : 0
Shoes that can be worn alone, but would be less effective.
FLEE + 5.
FLEE + 1 per 2 refine rate.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring
Gemstone Shadow Pendant
All Stats + 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstones.
But SP consumption of skills is increased by 100%.
When using skills, SP consumption is reduced
by percentage equivalent to sum of refine rate.
Location : Shoes Weight : 0
Weapon that can be worn on top that maximizes potential.
HIT + 5.
HIT + 1 per 2 refine rate.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring
Gemstone Shadow Pendant
All Stats + 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstones.
But SP consumption of skills is increased by 100%.
When using skills, SP consumption is reduced
by percentage equivalent to sum of refine rate.
Location : Weapon Weight : 0
Gloves that bring out the potential ability of the wearer.
HIT + 5. Reduce SP consumption by 2%.
When refined to +7 or higher,
reduce sp consumption by additional 1%.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring II
Gemstone Shadow Pendant
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 100%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
SET BONUS
Gemstone Shadow Shield II
Gemstone Shadow Weapon II
Gemstone Shadow Earring II
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 25 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 70%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
Location : Weapon Weight : 0
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Geneticist Classes.
MaxHP + 3%.
DEF increases by multiplying the refine rate and the skill points used for the active skills related to generic carts.
Cart Tornado, Cart Cannon, Cart Boost
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With Geneticist Shadow Weapon, can get the additional effect.
Reduces Cart Tornado skill cool down time 1 second, MaxHP + 2%, reduces 100% the variable casting time for Cart Boost.
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With the all of Merchant Shadow 2type, Alchemist Shadow 2type, Geneticist Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0