Small shield that can be equipped on arms to gain additional defense options. It can be worn alone, but would be less effective.
Increase physical damage dealt to all size mosnters by 3%.
When refined to +7 or higher, increase physical damage to all size monsters by additional 3%,
When refined to +9 or higher, increase physical damage to all size monsters by additional 4%.
When equipped with Royal Guard Shadow Weapon,
Ignore defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rates of Vanishing Cannon Shadow Shield and Royal Guard Shadow Weapon.
Set Bonus
Vanishing Cannon Shadow Armor
Vanishing Cannon Shadow Shield
Vanishing Cannon Shadow Shoes
Increase damage of Vanishing Point and Cannon Spear by 1% for every 2 refine levels.
Location : Shield Weight : 0
Increases physical damage against all size enemies by 3%.
MaxHP +10 per refine rate.
------------------------
When refined to +7 or higher, increases physical damage against all size enemies by additional 3%.
When refined to +9 or higher, increases physical damage against all size enemies by additional 4%.
------------------------
Set Bonus
Overbrand Shadow Shield
Overbrand Shadow Shoes
Overbrand Shadow Armor
Reduces global cooldown equal to the half of the sum of refine rate of set.
------------------------
Set Bonus
Royal Guard Shadow Weapon
Overbrand Shadow Shield
Ignores defense of all race monsters (except players) by 40%.
Additionally ignores defense (except players) equal to the sum of refine rate of set.
------------------------
Location : Shield
Increase CN Meteor damage by 5%.
------------------------
When refined to +7 or higher, increase CN Meteor damage by additional 5%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%.
------------------------
Set Bonus:
Catnip Shadow Weapon
Catnip Shadow Shield
Catnip Shadow Armor
Increase CN Meteor damage by equal to the total refine level of the set.
------------------------
Set Bonus:
Catnip Shadow Weapon
Doram Magical Shadow Shoes
Ignore magic defense of all race enemies (except player) by 40%.
Ignore additional magic defense of all race enemies (except player) by equal to the total refine level of the set.
------------------------
Location : Weapon
A crown filled with ambition.
It might resonate well with equipment from a certain tomb palace.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 15.
------------------------
For every 3 refine level, Critical Damage + 5%.
------------------------
For every 4 refine level, Melee Physical Damage + 4%.
------------------------
When refined to +9 or higher, CRI + 8.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
------------------------
Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Manus [2]
P.ATK + 10.
For every 2 refine level of Weapon, increase Rolling Cutter and Impact Crater damage by 10%.
------------------------
Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Mucro [2]
Critical Damage + 20%.
For every 2 refine level of Weapon, increase Cross Impact and Shadow Stab damage by 10%.
------------------------
Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Dilacero [2]
P.ATK + 10.
For every 2 refine level of Weapon, increase Fatal Menace and Deft Stab damage by 10%.
------------------------
Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Caestus [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Tiger Cannon and Second Faith damage by 8%.
------------------------
Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Ungula [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Rampage Blast and Explosion Blaster damage by 8%.
------------------------
Def : 40
Location : Upper
Can be worn on top of the shield. It can be worn by itself, but it's not effective.
Increase fire property damage by 3%.
When refined to +7 or higher, increase fire property damage by additional 3%.
When refined to +9 or higher, increase fire property damageb by additional 4%.
When equipped with Crimson Shadow Armor/Shield/Shoes,
Increase Crimson Rock damage as percentage equal to the sum of refine rates of set.
When equipped with Warlock Shadow Weapon,
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon.
Location : Shield Weight : 0
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Impact Crater damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
Evil Spell
Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%.
When weapon grade is B or higher, increase Eternal Slash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
Good Spell
Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
A small shield that can be equipped on your arm. It provides additional defense effect.
Increase physical damage dealt to all size monsters by 1%,
increase holy magic damage by 1%.
When refined to +7 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
When refined to +9 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
SET BONUS
ArchBishop Shadow Weapon
Duple Shadow Shield
Adds physical/magical penetration to all races except players by 40%,
additional physical/magical penetration as percentage equivalent
to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shield Weight : 0
A small shield worn on the arm that provides additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
Increases Water property magic damage by 3%.
------------------------
When refined to +7 or higher, Water property magic damage +3% additional.
------------------------
When refined to +9 or higher, Water property magic damage +4% additional.
------------------------
Set Bonus:
Dust Shadow Shield
Dust Shadow Shoes
Dust Shadow Armor
By total refine sum, increases [Diamond Dust] damage %.
------------------------
Set Bonus:
Dust Shadow Shield
Sorcerer Shadow Weapon
Ignores 40% magic defense of all race enemies except players,
By the total refine sum, additionally ignores magic defense.
------------------------
Location : Shield
ATK + 3%.
For every 2 refine level, increase melee/ranged physical damage by 1%.
When refine level is 10, P.ATK + 2.
------------------------
Set Bonus:
Full Power Shadow Armor
Full Power Shadow Shoes
ATK + 2%, P.ATK + 2.
If the sum of refine rate is 18 or higher,
Increase melee/ranged physical damage by 5%, increase physical damage to all size enemies by 10%.
------------------------
Set Bonus:
Full Power Shadow Armor
Physical Power Shadow Weapon
ATK + 3%.
If the sum of refine rate is 18 or higher,
POW + 3, P.ATK + 3.
------------------------
Location : Armor
CRI + 3.
------------------------
For every 2 refine level, increase Critical Damage by 1%.
------------------------
When refined to +10 or higher, C.RATE + 2.
------------------------
Set Bonus:
Full Rate Shadow Armor
Full Rate Shadow Shoes
ATK + 2%, C.RATE + 2.
------------------------
When the total refine level of set is 18 or higher,
Critical Damage + 5%, Physical Damage against all size enemies + 10%.
------------------------
Set Bonus:
Full Rate Shadow Armor
Creative Shadow Weapon
ATK + 3%.
------------------------
When the total refine level of set is 18 or higher,
CRT + 3, C.RATE + 3.
------------------------
Location : Armor
MATK + 3%.
------------------------
For every 2 refine level, increase all property magical damage by 1%.
------------------------
When refined to +10 or higher, S.MATK + 2.
------------------------
Set Bonus:
Full Spell Shadow Armor
Full Spell Shadow Shoes
MATK + 2%, S.MATK + 2.
------------------------
When the total refine level of set is 18 or higher,
All property magical damage + 5%, magical damage against all size enemies + 10%.
------------------------
Set Bonus:
Full Spell Shadow Armor
Magical Spell Shadow Weapon
MATK + 3%.
------------------------
When the total refine level of set is 18 or higher,
SPL + 3, S.MATK + 3.
------------------------
Location : Armor
An improved version of the Gold Fish Hat that gapes.
------------------------
When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
------------------------
There's a chance to grant the weapon Holy property for 60 seconds,
when doing physical attacks.
------------------------
There's a chance to increases Holy magical damage by 20% for 60 seconds,
when doing magical attacks.
------------------------
When refined +7 or higher,
Increases melee physical damage by 10%,
increases Holy magical damage by 10%.
------------------------
When refined +9 or higher,
ATK + 5%, MATK + 5%.
------------------------
When refined +11 or higher,
increases physical/magical damage to Shadow property monster by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
------------------------
Def : 2
Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Fatal Menace damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Adulter Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Vivatus Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
------------------------
For every 2 refine level,
ATK + 10.
------------------------
For every 3 refine level,
Increase Triangle Shot damage by 15%.
------------------------
For every 4 refine level,
Increase long ranged physical damage by 7%.
------------------------
If refine rate is 7 or higher,
CRI + 15.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Shadow Chaser) [1]
Adulter Fides Crossbow [2]
Increase long ranged physical damage by 10%,
Increase Triangle Shot damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Shadow Chaser) [1]
Vivatus Fides Cross Bow [2]
Increase long ranged physical damage by 10%,
Increase Triangle Shot damage by 5% and Frenzy Shot damage by 7%,
If Grade of weapon is C or higher, increase Frenzy Shot damage by additional 15%.
------------------------
Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Comet damage by 15% per 3 refine rate.
Increases Neutral and Shadow property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Warlock)
Adulter Fides Two-handed Staff
increases Neutral and Shadow property magical damage by 10%,
increases Comet damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Warlock)
Vivatus Fides Two-handed Staff
increases Neutral and Shaodow property magical damage by 10%,
increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Elemental Master.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Elemental Master) [1]
Chilling Cane-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Lightning Land and Diamond Storm damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Lightning Land and Diamond Storm damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Elemental Master) [1]
Shadow Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Terra Drive and Venom Swamp damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Terra Drive and Venom Swamp damage by additional 10%.
------------------------
Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Shadow Cross.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Shiver Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Savage Impact damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Savage Impact damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Blade Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Eternal Slash damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Eternal Slash damage by additional 10%.
------------------------
Def : 10
Increases holy property magic damage by 3%.
MaxHP +10 per refine rate.
------------------------
When refined to +7 or higher, increases holy magic damage by additional 3%.
When refined to +9 or higher, increases holy magic damage by additional 4%.
------------------------
Set Bonus
Judex Shadow Shield
Judex Shadow Shoes
Judex Shadow Armor
Increases Judex damage equal to the sum of refine rate of set as percentage.
------------------------
Set Bonus
Arch Bishop Shadow Weapon
Judex Shadow Shield
Ignores magic defense of all race monsters (except players) by 40%.
Additionally ignores magic defense (except players) equal to the sum of refine rate of set.
------------------------
Location : Shield
Set Bonus:
M. Abyss Chaser Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Armor
M. Abyss Chaser Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Armor
M. Abyss Chaser Shadow Shoes
M. Abyss Chaser Shadow Earring
M. Abyss Chaser Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Arch Mage Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Arch Mage Shadow Armor
M. Arch Mage Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Arch Mage Shadow Armor
M. Arch Mage Shadow Shoes
M. Arch Mage Shadow Earring
M. Arch Mage Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Biolo Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Biolo Shadow Armor
M. Biolo Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1,
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Set Bonus:
M. Biolo Shadow Armor
M. Biolo Shadow Shoes
M. Biolo Shadow Earring
M. Biolo Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
ignores physical / magical resistance of all race monsters (except players) by additional 20%.
------------------------
Location : Armor
Set Bonus:
M. Cardinal Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Cardinal Shadow Armor
M. Cardinal Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Cardinal Shadow Armor
M. Cardinal Shadow Shoes
M. Cardinal Shadow Earring
M. Cardinal Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Dragon Knight Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Dragon Knight Shadow Armor
M. Dragon Knight Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Dragon Knight Shadow Armor
M. Dragon Knight Shadow Shoes
M. Dragon Knight Shadow Earring
M. Dragon Knight Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Elemental Master Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Elemental Master Shadow Armor
M. Elemental Master Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Elemental Master Shadow Armor
M. Elemental Master Shadow Shoes
M. Elemental Master Shadow Earring
M. Elemental Master Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Hyper Novice Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Hyper Novice Shadow Armor
M. Hyper Novice Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Hyper Novice Shadow Armor
M. Hyper Novice Shadow Shoes
M. Hyper Novice Shadow Earring
M. Hyper Novice Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Imperial Guard Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Imperial Guard Shadow Armor
M. Imperial Guard Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Imperial Guard Shadow Armor
M. Imperial Guard Shadow Shoes
M. Imperial Guard Shadow Earring
M. Imperial Guard Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Inquisitor Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Inquisitor Shadow Armor
M. Inquisitor Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Inquisitor Shadow Armor
M. Inquisitor Shadow Shoes
M. Inquisitor Shadow Earring
M. Inquisitor Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Meister Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Meister Shadow Armor
M. Meister Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Meister Shadow Armor
M. Meister Shadow Shoes
M. Meister Shadow Earring
M. Meister Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Night Watch Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Night Watch Shadow Armor
M. Night Watch Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Night Watch Shadow Armor
M. Night Watch Shadow Shoes
M. Night Watch Shadow Earring
M. Night Watch Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor