Grenade launcher made of gold used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.
Increase ranged physical damage by 3% per 2 refine rate.
ATK + 15 per 3 refine rate.
When refined to +7 or higher, increase damage of Dragon Tail by 15%.
When refined to +9 or higher, reduce cool time of Dragon Tail by 1s.
When refined to +11 or higher, increase damage of Dragon Tail by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
Can't be destroyed in battle.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range phyiscal damage by 4%.
When refined to +7 or higher, increases Dragon Tail damage by 20%, reduces skill cooldown of Dragon Tail by 1 second.
When refined to +9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%.
When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%.
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Set Bonus:
Golden Lord Launcher-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Spiral shooting damage by 20%,
increases Only One Bullet damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Increases long-ranged damage on targets by 5%, if the user has a Grenade Launcher, Revolver or Rifle equipped.
Increases long-ranged damage on targets by an additional 1% per upgrade level of the compounded item, if the user has a Grenade Launcher, Revolver or Rifle equipped.
If upgrade level is +10 or higher,
Increases long-ranged damage on targets by an additional 5%
Compounds On: Weapon
Grenade Launcher of Gunslingers that can also be used in Herosria.
Increases long ranged physical damage by 15%, reduces melee physical resistance by 7%.
ATK + 7%, variable casting 7%.
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Weapon Lv : 5
A grenade launcher of justice that punishes evil.
ATK + 5%, CON + 2.
Wild Fire damage +5%.
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When refine level 5 or more, Wild Fire damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Wild Fire damage +10% additional.
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When refine level 10 or more, Global Cooldown -10%.
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When refine level 11 or more, Wild Fire damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A Grenade Launcher wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Howling Mine damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%.
When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec.
When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker.
ATK: 330
A Grenade Launcher created by combining holy relics and magical power.
ATK + 5%.
Increase The Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increase Spiral Shooting damage by additional 10%.
If refine rate is 11 or higher, increase Spiral Shooting damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5
Grenade Launcher made of gold used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.
Increase ranged physical damage by 3% per 2 refine rates.
ATK + 20 per 3 refine rates.
When refined to +7 or higher, increase damage of Dragon Tail by 15%, reduce cooltime of Dragon Tail by 1 sec.
When refined to +9 or higher, increase damage of Dragon Tail by 20%.
When refined to +11 or higher, increase physical damage to all property monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
A grenade launcher filled with the pain of grief.
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ATK + 10%.
Increase Spiral Shooting and Wild Fire damage by 10%.
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For every 2 refine level, increase Dragon Tail damage by 3%.
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When refined to +7 or higher, increase long ranged physical damage by 10%.
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When refined to +9 or higher, increase Dragon Tail damage by additional 25%.
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When refined to +11 or higher,
Increase physical damage against all size enemies by 15%.
Reduce cooldown of Dragon Tail by 1 second.
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[Grade Bonus]
[Grade D] Increase Spiral Shooting and Wild Fire damage by additional 5%.
[Grade C] Increase Spiral Shooting and Wild Fire damage by additional 3%. P.ATK + 1.
[Grade B] Increase Spiral Shooting and Wild Fire damage by additional 5%. CON + 1.
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A grenade launcher sphere that contains deadly poison.
Base Attack: 50
Property: Poison
A X% chance of inflicting Poison status on the target when dealing physical attacks.
A Grenade Launcher elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Bomber.
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Increases Wild Fire damage by 7% per 2 refine rate.
Increases Howling Mine damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Wild Fire damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished.
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Physical damage against all class enemies + 5%
Aspd + 2% per level of Mass Spiral known.
Reduces the variable casting time of skills by 10%.
Reduces the cast delay of skills by 1% per level of Fire Rain known.
Reduces the cooldown of Hit Barrel by 4 seconds per level of Shattering Storm known.
Reduces the cooldown of Shattering Storm by 0.1 seconds per level of Shattering Storm known.
Increases critical damage on targets by 3% per level of Dragon Tail known.
Increases the damage of Fire Rain by 5% per level of Fire Rain known.
Increases the damage of Mass Spiral by 5% per level of Mass Spiral known.
Increases the damage of Quick Draw Shot by 5% per level of Eternal Chain known.
Increases the damage of Shattering Storm by 10% per level of Shattering Storm known.
Reduces the SP cost of Fire Dance by 5.
Reduces the SP cost of Fire Rain by 4 per level of Fire Rain known.
Reduces the SP cost of Mass Spiral by 2 per level of Mass Spiral known.
Adds a 100% chance of buffing the user for 50 seconds when using Crimson Marker; Adds a 1% chance of casting Level 1 Dragon Tail on the target when performing a physical attack per level of Dragon Tail known, if a higher level of this skill is known, it will be cast instead, if the user has a Grenade Launcher equipped.
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A crudely crafted weapon made by gathering various scrap metals and Ether powder.
New abilities previously undiscovered have begun to appear.
Increases Wild Fire damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
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Weapon Lv: 5
Required Lv: 200
This grenade launcher is named after the Southern Cross, which symbolizes death.
Base Attack: 480
Property: Neutral
Required Job: Rebellion
A 10% chance of casting Level 1 Cross Slash on the target when dealing physical attacks.
A 3% chance of inflicting Curse status on the target when dealing physical attacks.
This grenade launcher is named after the Southern Cross, which symbolizes death.
Base Attack: 480
Property: Neutral
Required Job: Rebellion
A 10% chance of casting Level 1 Cross Slash on the target when dealing physical attacks.
A 3% chance of inflicting Curse status on the target when dealing physical attacks.
Cannot be traded.
Rental Item
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high Blinding chance.
Grenade Launcher reborn through the power of true faith through a purification ritual.
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Increases Dragon Tail damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
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[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Dragon Tail damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] CON + 1 and P.ATK + 1 per 3 refine rate.
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Weapon Lv: 5
Required Lv: 210