A grenade launcher tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 200.
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Range : 9
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 35%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 35%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Increases the damage of Triple Action by 30%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
Increases the damage of Gunslinger Mine by 3% per upgrade level of the item.
Adds a 20% chance of buffing the user for 20 seconds when performing a physical attack; Aspd + 20%.
A grenade launcher that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Increases physical damage on Demi-Human race targets by 35%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 35%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Adds a 3% chance of buffing the user for 9 seconds when performing a physical attack; ATK + 300; Drains 120 HP from the user every second.
This item is indestructible in battle.
A grenade launcher for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of Dragon Tail by 20%.
A Grenade Launcher filled with false beliefs.
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Increases Dragon Tail damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher,
increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 350
Weapon Lv : 4
A grenade launcher with the nickname 'Avenger'.
Increases long-ranged physical damage on targets by 20%.
If refined to 7 or higher,
Increases the damage of Dragon Tail by 15%.
If refined to 9 or higher,
Reduces the cooldown of Howling Mine by 1 second.
Property: Neutral
A grenade launcher sphere imbued with the Shadow property.
Base Attack: 50
Property: Shadow
A 5% chance of inflicting Blind status on the target when dealing physical attacks.
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Devil Lord Launcher [2]
For every 3 weapon refinements, increases Spiral Shooting damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Devil Lord Launcher [2]
Evil Spell
increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Justice Bomber [2]
For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Wild Fire damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Justice Bomber [2]
Good Spell
increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
This grenade launcher is praised for its great firepower.
Property: Neutral
Adds a 5% chance of inflicting Blind or Stun on the target when performing a physical attack.
A launcher crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +200
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Range : 9
Grenade launcher made of gold used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.
Increase ranged physical damage by 3% per 2 refine rate.
ATK + 15 per 3 refine rate.
When refined to +7 or higher, increase damage of Dragon Tail by 15%.
When refined to +9 or higher, reduce cool time of Dragon Tail by 1s.
When refined to +11 or higher, increase damage of Dragon Tail by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
Can't be destroyed in battle.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range phyiscal damage by 4%.
When refined to +7 or higher, increases Dragon Tail damage by 20%, reduces skill cooldown of Dragon Tail by 1 second.
When refined to +9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%.
When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%.
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Set Bonus:
Golden Lord Launcher-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
Grenade Launcher of Gunslingers that can also be used in Herosria.
Increases long ranged physical damage by 15%, reduces melee physical resistance by 7%.
ATK + 7%, variable casting 7%.
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Weapon Lv : 5
A grenade launcher of justice that punishes evil.
ATK + 5%, CON + 2.
Wild Fire damage +5%.
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When refine level 5 or more, Wild Fire damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Wild Fire damage +10% additional.
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When refine level 10 or more, Global Cooldown -10%.
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When refine level 11 or more, Wild Fire damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A Grenade Launcher wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Howling Mine damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%.
When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec.
When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker.
ATK: 330
A Grenade Launcher created by combining holy relics and magical power.
ATK + 5%.
Increase The Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increase Spiral Shooting damage by additional 10%.
If refine rate is 11 or higher, increase Spiral Shooting damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5