RENEWAL / MONSTERS
Upgraded Heart Hunter
#3626DemihumanLargeDark 2
Level110
HP51,785
SP1
Base EXP5,889
Job EXP6,003
Base ATK2,461
Base MATK623
DEF172
MDEF98
STR108
AGI150
VIT90
INT66
DEX190
LUK15
100% HIT460
95% FLEE445
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 1296 ms
- Attack Motion
- 1902 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 2 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy150%
Dark0%
Ghost80%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Avenger [2]Weapon · 28226 | 0.2% | 0.2% | |
Burning Rose [2]Weapon · 28225 | 0.2% | 0.2% | |
Dustfire [2]Weapon · 28224 | 0.2% | 0.2% | |
EluniumMiscellaneous · 985 | 0.08% | 0.08% | |
Heart Hunter CardCard · 27149 | 0.01% | 0.01% | Cannot be stolen |
Heart Hunter's SealMiscellaneous · 25159 | 5% | 5% | |
Rough EluniumMiscellaneous · 757 | 0.15% | 0.15% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 1 | 30% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
EndureWeapon · 8 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
| Piercing AttackWeapon · 158 | 5 | 20% | 0.5 s3 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







