RENEWAL / MONSTERS
Upgraded Heart Hunter
DemihumanLargeDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 80%
- UndeadUnd
- 0%
- Level
- 110
- HP
- 51,785
- Base EXP
- 5,889
- Job EXP
- 6,003
Combat
- ATK
- 2,186–3,171
- MATK
- 612–985
- DEF
- 172
- MDEF
- 98
- 100% HIT
- 460
- 95% FLEE
- 445
Attributes
- STR
- 108
- AGI
- 150
- VIT
- 90
- INT
- 66
- DEX
- 190
- LUK
- 15
Upgraded Heart Hunter drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 1296 ms
- Attack Motion
- 1902 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Upgraded Heart Hunter skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 1 | 30% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
EndureWeapon · 8 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
| Piercing AttackWeapon · 158 | 5 | 20% | 0.5 s3 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












