RENEWAL / MONSTERS
Heart Hunter Guard
#3627DemihumanMediumDark 2
Level105
HP41,428
SP1
Base EXP4,908
Job EXP5,002
Base ATK1,055
Base MATK267
DEF73
MDEF42
STR72
AGI106
VIT64
INT44
DEX145
LUK10
100% HIT411
95% FLEE395
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 864 ms
- Attack Motion
- 1268 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 2 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy150%
Dark0%
Ghost80%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Dark Rose [2]Weapon · 13138 | 0.03% | 0.03% | |
Finisher [2]Weapon · 28223 | 0.03% | 0.03% | |
Heart Hunter CardCard · 27149 | 0.01% | 0.01% | Cannot be stolen |
Heart Hunter's SealMiscellaneous · 25159 | 5% | 5% | |
IronMiscellaneous · 998 | 0.1% | 0.1% | |
Old Blue BoxConsumable · 603 | 0.03% | 0.03% | |
SteelMiscellaneous · 999 | 0.1% | 0.1% | |
Yggdrasil SeedRestorative · 608 | 0.03% | 0.03% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 5 | 20% | 0.5 s1 s recast | attacktarget · cancelable: no | always0 |
Bowling BashWeapon · 62 | 3 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Increase AgilityMagic · 29 | 1 | 10% | No added delay10 s recast | attackself · cancelable: yes | always0 |
| Power UpNone · 349 | 2 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
SnapNone · 264 | 1 | 10% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











