RENEWAL / MONSTERS
Heart Hunter Guard
DemihumanMediumDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 80%
- UndeadUnd
- 0%
- Level
- 105
- HP
- 41,428
- Base EXP
- 4,908
- Job EXP
- 5,002
Combat
- ATK
- 1,021–1,443
- MATK
- 335–496
- DEF
- 73
- MDEF
- 42
- 100% HIT
- 411
- 95% FLEE
- 395
Attributes
- STR
- 72
- AGI
- 106
- VIT
- 64
- INT
- 44
- DEX
- 145
- LUK
- 10
Heart Hunter Guard drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 864 ms
- Attack Motion
- 1268 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Heart Hunter Guard skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 5 | 20% | 0.5 s1 s recast | attacktarget · cancelable: no | always0 |
Bowling BashWeapon · 62 | 3 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Increase AgilityMagic · 29 | 1 | 10% | No added delay10 s recast | attackself · cancelable: yes | always0 |
| Power UpNone · 349 | 2 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
SnapNone · 264 | 1 | 10% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















