Game version
RENEWAL / MONSTERS

Heart Hunter Guard

DemihumanMediumDark 2

EP16_2_H_HUNTER_MD

ANIMATION VIEWER

Heart Hunter Guard

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Elemental damage received Dark 2 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
75%
HolyHol
150%
DarkDar
0%
GhostGho
80%
UndeadUnd
0%
Level
105
HP
41,428
Base EXP
4,908
Job EXP
5,002

Combat

ATK
1,021–1,443
MATK
335–496
DEF
73
MDEF
42
100% HIT
411
95% FLEE
395

Attributes

STR
72
AGI
106
VIT
64
INT
44
DEX
145
LUK
10
Aggressive

Heart Hunter Guard drops

Your rates
0.03%
0.03%
Heart Hunter CardHeart Hunter CardCannot be stolen
0.01%
5%
0.1%
0.03%
0.1%
0.03%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
864 ms
Attack Motion
1268 ms
Damage Motion
480 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Heart Hunter Guard skills

5
SkillLevelChanceCast / delayState & targetCondition
BashBashWeapon · 5520%0.5 s1 s recastattacktarget · cancelable: noalways0
Bowling BashBowling BashWeapon · 62310%0.5 s5 s recastattacktarget · cancelable: noalways0
Increase AgilityIncrease AgilityMagic · 29110%No added delay10 s recastattackself · cancelable: yesalways0
Power UpNone · 3492100%No added delay30 s recastidleself · cancelable: yesalways0
SnapSnapNone · 264110%No added delay10 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

1
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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