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RENEWAL / MONSTERS

Heart Hunter Ebel

DemihumanMediumDark 2MVP

EP16_2_H_HUNTER_EV

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Heart Hunter Ebel

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Elemental damage received Dark 2 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
75%
HolyHol
150%
DarkDar
0%
GhostGho
80%
UndeadUnd
0%
Level
110
HP
2,800,000
Base EXP
800,000
Job EXP
400,000

Combat

ATK
1,570–2,250
MATK
840–1,440
DEF
100
MDEF
100
100% HIT
380
95% FLEE
495

Attributes

STR
100
AGI
70
VIT
100
INT
30
DEX
240
LUK
80
AggressiveDetects hiddenStatus immuneNo knockback

Heart Hunter Ebel drops

Your rates

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
432 ms
Attack Motion
1268 ms
Damage Motion
480 ms
Ai
21
Class
Boss

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Heart Hunter Ebel skills

7
SkillLevelChanceCast / delayState & targetCondition
Agility UpNone · 350150%No added delay20 s recastattackself · cancelable: yesalways0
BleedingWeapon · 660520%0.5 s10 s recastattacktarget · cancelable: noalways0
Break weaponNone · 3431100%No added delay40 s recastattacktarget · cancelable: yesalways0
Critical WoundsWeapon · 673310%0.5 s20 s recastattacktarget · cancelable: noalways0
Dark BreathMagic · 202520%3 s10 s recastattacktarget · cancelable: nomyhpltmaxrate60
SnapSnapNone · 264120%No added delay10 s recastchasetarget · cancelable: yesalways0
Wide sightMagic · 6691100%No added delay30 s recastattackself · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

1
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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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