
RENEWAL / ITEMS
Sealed Maximum Sword [2]
#13462Weapon
Sealed_Max_Sword
Item stats
- ATK
- 100
- Slots
- 2
- Weight
- 150
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 100+
- Jobs
- Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Rogue, Swordman, Thief
- Class tiers
- Upper, All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Sealed Maximum Sword description & effects
A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs
Max HP - 1000
Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max HP + 500
ATK + 65
If upgrade level is +10 or higher,
Max HP + 500
ATK + 45
Aspd + 1
Item effect script
.@r = getrefine();
.@hp = -1000;
bonus3 bAutoSpell,"MG_COLDBOLT",5,100;
if (.@r >= 7) {
.@atk = 65;
.@hp += 500;
if (.@r >= 10) {
bonus bAspd,1;
.@atk += 45;
.@hp += 500;
}
bonus bBaseAtk,.@atk;
}
if (.@hp) {
bonus bMaxHP,.@hp;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
Where to get Sealed Maximum Sword
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 0.1% | 0.1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.





