
RENEWAL / ITEMS
Yin Yang Talisman [1]
#28560Armor
YinYang_Talisman
Item stats
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 50+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Yin Yang Talisman description & effects
By converting the force of yin and yang into magic power and accumulate, it can release stronger magic power.
Class: Accessory
Weight: 20
Requires Level: 50
Usable By: All Jobs
MATK + 5%
Hit + 20
Aspd + 5%
Set Bonus
Yin Yang Talisman [1]
Sealed Magic Sword [2]
Increases the damage of Crimson Rock by 2% per upgrade level of the weapon.
Set Bonus
Yin Yang Talisman [1]
Sealed Magic Sword [2]
Ultralight Magic Shield [1]
Additional Hit + 5 per upgrade level of the weapon.
Additional Aspd + 4% per upgrade level of the weapon.
Set Bonus
Yin Yang Talisman [1]
Sealed Evil Sword [2]
Increases the damage of Hell Inferno by 20% per upgrade level of the weapon.
Set Bonus
Yin Yang Talisman [1]
Sealed Evil Sword [2]
Ultralight Magic Shield [1]
Additional Hit + 5 per upgrade level of the weapon.
Additional Aspd + 4% per upgrade level of the weapon.
Set Bonus
Yin Yang Talisman [1]
Sealed Maximum Sword [2]
Increases the damage of Judex by 10% per upgrade level of the weapon.
Set Bonus
Yin Yang Talisman [1]
Sealed Maximum Sword [2]
Ultralight Magic Shield [1]
Additional Hit + 5 per upgrade level of the weapon.
Additional Aspd + 4% per upgrade level of the weapon.
Item effect script
bonus bMatkRate,5;
bonus bHit,20;
bonus bAspdRate,5;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_HELLINFERNO",20*.@r;
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
Set 10
Set effect
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
Set 11
Set effect
bonus2 bSkillAtk,"WL_HELLINFERNO",100;
Set 12
Set effect
bonus2 bSkillAtk,"AB_JUDEX",50;







