Game version
Ultralight Magic Shield artwork from Ragnarok Online
RENEWAL / ITEMS

Ultralight Magic Shield [1]

#28913Armor

Ultra_Light_MShield

Item stats

DEF
50
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Shield
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Ultralight Magic Shield description & effects

A shield which has become a lot lighter thanks to powerful magic. Class: Shield Defense: 50 Weight: 10 Requires Level: 100 Usable By: All Jobs Aspd + 5% Reduces damage taken from Neutral property attacks by 5%. Bypass 10% of hard defense of normal monsters when performing a physical attack. If upgrade level is +7 or higher, Additional Aspd + 2% Reduces damage taken from Neutral property attacks by an additional 2%. If upgrade level is +9 or higher, Additional Aspd + 3% Reduces damage taken from Neutral property attacks by an additional 3%.
Item effect script
.@r = getrefine();
.@val = 5;
bonus2 bIgnoreDefClassRate,Class_Normal,10;
if (.@r >= 9) {
   .@val += 5;
} else if (.@r >= 7) {
   .@val += 2;
}
bonus bAspdRate,.@val;
bonus2 bSubEle,Ele_Neutral,.@val;
TRY IT ON

See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;

Where to get Ultralight Magic Shield

Using your server rates
MonsterBase chanceYour chanceNotes
Pet ChildPet ChildBoss · 36210.1%0.1%

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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