
RENEWAL / ITEMS
Ultralight Magic Shield [1]
#28913Armor
Ultra_Light_MShield
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Shield
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Ultralight Magic Shield description & effects
A shield which has become a lot lighter thanks to powerful magic.
Class: Shield
Defense: 50
Weight: 10
Requires Level: 100
Usable By: All Jobs
Aspd + 5%
Reduces damage taken from Neutral property attacks by 5%.
Bypass 10% of hard defense of normal monsters when performing a physical attack.
If upgrade level is +7 or higher,
Additional Aspd + 2%
Reduces damage taken from Neutral property attacks by an additional 2%.
If upgrade level is +9 or higher,
Additional Aspd + 3%
Reduces damage taken from Neutral property attacks by an additional 3%.
Item effect script
.@r = getrefine();
.@val = 5;
bonus2 bIgnoreDefClassRate,Class_Normal,10;
if (.@r >= 9) {
.@val += 5;
} else if (.@r >= 7) {
.@val += 2;
}
bonus bAspdRate,.@val;
bonus2 bSubEle,Ele_Neutral,.@val;
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
Where to get Ultralight Magic Shield
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 0.1% | 0.1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.








