RENEWAL / MONSTERS
Cursed Sentinel
#2949DemihumanLargeDark 3
Level110
HP16,917
SP1
Base EXP2,449
Job EXP2,220
Base ATK1,397
Base MATK1
DEF84
MDEF41
STR120
AGI65
VIT66
INT41
DEX107
LUK26
100% HIT375
95% FLEE362
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 175 ms
- Attack Delay
- 914 ms
- Attack Motion
- 1344 ms
- Damage Motion
- 384 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison50%
Holy175%
Dark0%
Ghost70%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Gray ShardMiscellaneous · 6672 | 10% | 10% | |
MementoMiscellaneous · 934 | 25% | 25% | |
Worn Out PageMiscellaneous · 1097 | 15% | 15% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 7 | 5% | 0.8 s5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.



