RENEWAL / MONSTERS
Cursed Sentinel
DemihumanLargeDark 3
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 175%
- DarkDar
- 0%
- GhostGho
- 70%
- UndeadUnd
- 0%
- Level
- 110
- HP
- 16,917
- Base EXP
- 2,449
- Job EXP
- 2,220
Combat
- ATK
- 1,347–1,906
- MATK
- 151–152
- DEF
- 84
- MDEF
- 41
- 100% HIT
- 375
- 95% FLEE
- 362
Attributes
- STR
- 120
- AGI
- 65
- VIT
- 66
- INT
- 41
- DEX
- 107
- LUK
- 26
Cursed Sentinel drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 175 ms
- Attack Delay
- 914 ms
- Attack Motion
- 1344 ms
- Damage Motion
- 384 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Cursed Sentinel skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 7 | 5% | 0.8 s5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








