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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “Spell 4” in Renewal

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Crown of Good and Evil (Night Watch - Shotgun)

Crown of Good and Evil (Night Watch - Shotgun) [1]

#400394 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Outlaw Cursed Shotgun [2] For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Wild Fire damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Outlaw Cursed Shotgun [2] Evil Spell increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Lord of Glory [2] For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Lord of Glory [2] Good Spell Increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Shadow Cross)

Crown of Good and Evil (Shadow Cross) [1]

#400382 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%. When weapon grade is B or higher, increase Impact Crater damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] Evil Spell Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%. When weapon grade is B or higher, increase Eternal Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] Good Spell Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Shinkiro & Shiranui)

Crown of Good and Evil (Shinkiro & Shiranui) [1]

#400386 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, increases Physical and Magical damage against all races by 5%. ------------------------ For every 4 refinement levels, increases Ranged Physical damage and all property Magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Devil Claw [2] For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%, When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Devil Claw [2] Evil Spell increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Huuma Shuriken Brilliance [2] For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%, When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Huuma Shuriken Brilliance [2] Good Spell increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Sky Emperor)

Crown of Good and Evil (Sky Emperor) [1]

#400387 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, increases Physical damage against all race enemies by 5%. ------------------------ For every 4 refinement levels, increases melee physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Sky Emperor) [1] Darkness Tablet [2] For every 3 weapon refinements, increases Midnight Kick damage by 4% and Dawn Break damage by 5% When weapon grade is B or higher, increases Midnight Kick damage by additional 10%, ------------------------ Set Bonus: Crown of Good and Evil (Sky Emperor) [1] Darkness Tablet [2] Evil Spell increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%. ------------------------ Crown of Good and Evil (Sky Emperor) [1] Origin of Life [2] For every 3 weapon refinements, increases Noon Blast damage by 4% and Sunset Blast damage by 5% When weapon grade is B or higher, increases Noon Blast damage by additional 10%, ------------------------ Crown of Good and Evil (Sky Emperor) [1] Origin of Life [2] Good Spell increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Soul Ascetic)

Crown of Good and Evil (Soul Ascetic) [1]

#400388 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases all property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Harvest [2] For every 3 weapon refinements, increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5% When weapon grade is B or higher, increases Exorcism of Malicious Soul damage by additional 10%, ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Harvest [2] Evil Spell increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Liberator [2] For every 3 weapon refinements, increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5% When weapon grade is B or higher, increases Talisman of Four Bearing God damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Liberator [2] Good Spell increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Spirit Handler)

Crown of Good and Evil (Spirit Handler) [1]

#400390 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, Cri + 5. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] For every 3 weapon refinements, increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5%, When weapon grade is B or higher, increases Hyunrok Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] Evil Spell increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] For every 3 weapon refinements, increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5%, When weapon grade is B or higher, increases Chulho Sonic Claw damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] Good Spell increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Trouvere & Troubadour)

Crown of Good and Evil (Trouvere & Troubadour) [1]

#400385 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase long-range physical and all property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce variable casting time by 10%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Trouvere Troubadour) [1] Crime Violin [2] OR Crime Whip [2] For every 3 refine level of Weapon, increase Metallic Fury damage by 4%, and Sound Blend damage by 5%. When weapon grade is B or higher, increase Metallic Fury damage by additional 10%. When equipped with Evil Spell, increase Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Trouvere Troubadour) [1] Light Power Harp [2] OR Light Power Spark [2] For every 3 refine level of Weapon, increase Rhythm Shooting damage by 4%, and Rose Blossom damage by 5%. When weapon grade is B or higher, increase Rhythm Shooting damage by additional 10%. When equipped with Good Spell, increase Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Windhawk)

Crown of Good and Evil (Windhawk) [1]

#400384 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, reduce Variable Casting Time by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Underworld Knife [2] For every 3 refine level of Weapon, increase Flame Trap and Solid Trap damage by 4%, increase Swift Trap and Deep Blind Trap damage by 5%. When weapon grade is B or higher, increase Flame Trap and Solid Trap damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Underworld Knife [2] Evil Spell Increase Flame Trap and Solid Trap damage by additional 15%, increase Swift Trap and Deep Blind Trap damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Angel Wing Bow [2] For every 3 refine level of Weapon, increase Crescive Bolt damage by 4%, increase Gale Storm damage by 5%. When weapon grade is B or higher, increase Crescive Bolt damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Angel Wing Bow [2] Good Spell Increase Crescive Bolt damage by additional 15%, increase Gale Storm damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Dictator Earrings

Dictator Earrings [1]

#490084 · Armor · Accessory
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring used to symbolize the power held by Caesar of the Ancient Rome. ------------------------ All Basic Status + 1. ------------------------ Reduce After Cast Delay by 3%. ------------------------ Set Bonus: Dictator Ring [1] Diana Suit [1] Reduce Picky Peck Variable Casting Time by 50%. Picky Peck damage increases based on the user's Base DEX, Base AGI, and Skill Level. Reduce SV Stem Spear Variable Casting Time by 50%. SV Stem Spear damage increases based on the user's Base INT, Base LUK, and Skill Level. ------------------------ Set Bonus: Dictator Ring [1] Mercury Suit [1] For every 2 level of Killing Strike learned, MHP + 3%. Reduce Illusion - Shadow cooldown by 7 seconds. There's a low chance to auto cast Lv.1 Recognized Spell when performing magic attack. ------------------------ Set Bonus: Dictator Ring [1] Bacchus Armor [1] ASPD + 5%. Increase physical damage against all size enemies by 8%. ------------------------ Set Bonus: Dictator Ring [1] Neptune Uniform [1] MHP + 8%, MATK + 6%. Reduce Book of Dimensions cooldown by 10 seconds. Reduce Soul Harvest and Soul Explosion cooldown by 30 seconds. ------------------------ Def : 40
Full item details & effects
Divine Protect Shield

Divine Protect Shield

#410348 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A flying shield designed to provide absolute protection to the wearer. It is said to be fueled by the purest form of magical energy. ------------------------ MHP + 10% , MSP + 10%. ------------------------ Immune to Confusion and Hallucination. ------------------------ DEF + 100, MDEF + 20 ------------------------ Enables to use Lv.3 Shield Spell. ------------------------ Reduce damage taken from Player by 10%. ------------------------ When Base VIT is 60 or higher, Every 5 seconds, restore 300 HP and 30 SP. Reduce Variable Casting Time by 30%. ------------------------ When Base VIT is 90 or higher, Every 5 seconds, restore additional 300 HP and 30 SP.] DEF + 200, MDEF + 40. Reduce Fixed Casting Time by 0.5 seconds. ------------------------ Def: 0 Location: Middle
Full item details & effects
Elemental Origin

Elemental Origin [2]

#28608 · Book · Weapon
ATK
120
MATK
150
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A grimoire that explains the origin of elemental magic and compiles all elemental spells. Property: Neutral Required Jobs: Sorcerer Int + 4 MATK + 150 Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 10%. If upgrade level is +7 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%. If upgrade level is +9 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%. Set Bonus Elemental Cape Elemental Origin Elemental Robe Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead. Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Full item details & effects
Elemental Ring

Elemental Ring [1]

#490570 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A legendary ring made of rare materials that are compatible with four elemental magic. It was inlaid with rare magic stones that can store large amounts of magic power. ------------------------ MATK + 30, INT + 10. ------------------------ ASPD + 20%. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] MATK + 40, MATK + 3%, INT + 20. Increase Water, Wind, Earth, and Fire property magic damage by 20%. When refined to +13 or higher, there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Sword [3] MATK + 60, MATK + 5%, ASPD + 5. Increase magical damage against all size enemies by 15%. When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack. When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] Elemental Sword [3] MATK + 120, increase magical damage against all Class enemies by 30%. When the total refine level of Weapon and Shoes is 26 or higher, MATK + 7%, SPL + 10, S.MATK + 10. When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell. When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex. ------------------------ Def: 0
Full item details & effects
Evil Vigor (Arch Mage)

Evil Vigor (Arch Mage)

#312804 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Arch Mage) increases Soul Vulcan Strike damage by 20%, increases Mystery Illusion damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Evil Vigor (Hyper Novice)

Evil Vigor (Hyper Novice)

#312690 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Hyper Novice) increases Napalm Vulcan Strike damage by 20%, increases Ground Gravitation damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%.
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Evil Vigor (Night Watch)

Evil Vigor (Night Watch)

#312806 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Rifle) [1] increases Hasty Fire in the Hole damage by 20%, increases Grenades Dropping damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Shotgun) [1] increases Wild Fire damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Gatling Gun) [1] increases The Vigilante at Night damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Revolver) [1] increases Only One Bullet damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Grenade Launcher) [1] increases Spiral Shooting damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%.
Full item details & effects
Evil Vigor (Sky Emperor)

Evil Vigor (Sky Emperor)

#312644 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Sky Emperor) increases Midnight Kick damage by 20%, increases Dawn Break damage by 40%, increases physical damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Evil Vigor (Soul Ascetic)

Evil Vigor (Soul Ascetic)

#312427 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Soul Ascetic) increases Exorcism of Malicious Soul damage by 20%, increases Talisman of Soul Stealing damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Evil Vigor (Spirit Handler)

Evil Vigor (Spirit Handler)

#312452 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Spirit Handler) increases Hyunrok Cannon damage by 20%, increases Hyunrok Breeze damage by 40%, increases magic damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Evil Vigor (Windhawk)

Evil Vigor (Windhawk)

#312643 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Windhawk) increases Flame Trap and Solid Trap damage by 20%, increases Swift Trap and Deep Blind Trap damage by 40%, increases physical damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Ganbantein

Ganbantein

#2021 · One-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
320
Weapon Lv.
4
Required Lv.
100
Slots
0
Weight
200
Buy value
0 z
Sell value
0 z
Aside from the potent mana in it, this staff is famous for its ability to Mute the enemy, preventing them from casting spells. MATK + 320, INT + 25, DEX + 25. Magic attacks have a chance of Poisoning the enemy or casting Level 1 Silentium. When you receive Melee Physical damage, this item creates a chance of causing Silence on your attacker. Cannot be Upgraded. Indestructible.
Full item details & effects
Geffen Magic Robe

Geffen Magic Robe [1]

#15074 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
100
Buy value
10 z
Sell value
5 z
This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells. Reduces the SP cost of skills by 10%. The users casting cannot be interrupted outside of WoE. Increases the variable casting time of skills by 15%. If upgrade level is +7 or higher, reduces the SP cost of skills by an additional 5%. If upgrade level is +9 or higher, reduces the variable casting time of skills by 5%. Set Bonus Geffen Magic Robe [1] Physical Enhancer Ring [1] Reduces the global delay of skills by 5%. Reduces damage taken from Demi-Human race enemies by 5%. Set Bonus Geffen Magic Robe [1] Magic Intensifier Ring [1] Reduces the variable casting time of skills by 5%.
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