Robe that has received the wisdom energy of the star's power.
Increases wisdom.
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WIS +1.
MATK +125.
Every 2 refine, MaxSP + 2% and increases heal effectiveness by 1%.
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If refine rate is 9 or higher, increases SP recovery rate by 30%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
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[Grade Bonus]
[Grade D] Additional 2% increase in SP recovery per 2 refine, additional 1% increase in healing amount, additional 1 MRES per 3 refine.
[Grade C] Additional 3% increase in SP recovery per 2 refine, additional 2% increase in healing amount, additional 2 MRES per 3 refine.
[Grade B] Additional 1% MSP per 2 refine, additional 2 MRES per 3 refine, additional 2 H.PLUS per 4 refine.
[Grade A] Additional 2% MSP per 2 refine, additional 3 MRES per 3 refine, additional 3 H.PLUS per 4 refine.
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Def : 105
A staff made of Crystal. It shines beautifully against the light. This staff can also help the holder recover from damage.
Property: Neutral
Required Job: Mage Jobs
INT + 3
MATK + 125
Increases the recovery rate of recovery skills by 5%.
Adds a 10% chance of restoring 100 HP and 50 SP to the user every 2 seconds for 10 seconds when dealing magical attacks.
Doughy, chewy snacks
made out of pine pollen, chestnut flour and honey, which enhance the flavor of teas. Embossed with
the characters for safety, luck and longevity, these cookies are made to wish good fortune to those who eat them. Temporarily
increases Hit by 30.
A grimoire containing the records of King Solomon's secrets. It is so thick that you can even use it as a shield.
Int + 2
MATK + 5
If the users base Int is 120 or higher,
Additional MATK + 25
Set Bonus
Ring of the Ancient Wise King
Solomon's Key
Reduces the SP cost of skills by 5%.
Varmund's Wisdom Essence.
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SPL +1.
MATK +3 and S.MATK +1 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +1 per 20 base SPL.
Varmund's Wisdom Essence.
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SPL +3.
MATK +5 and S.MATK +3 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +2 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +2 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +2 per 20 base SPL.
The essence of stars that strengthens the wearer.
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MaxSP + 1% and increases heal effectiveness by 3% per 15 base WIS of the user.
If armor grade is D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS.
If armor grade is C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS.
If armor grade is B, additional MaxSP + 1%, H.PLUS + 1 and increases SP recovery rate by additional 2% per 15 base WIS.
If armor grade is A, additional MaxSP + 2% and additional H.PLUS + 2 per 15 base WIS.
The essence of stars that strengthens the wearer.
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MaxSP + 2% and increases heal effectiveness by 5% per 15 base WIS of the user.
If armor grade is D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS.
If armor grade is C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 2% per 15 base WIS.
If armor grade is B, additional MaxSP + 2%, H.PLUS + 2 and increases SP recovery rate by additional 3% per 15 base WIS.
If armor grade is A, additional MaxSP + 2% and additional H.PLUS + 3 per 15 base WIS.
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
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When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Pendant, ATK +15%.
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When using Gray Wolf Ring, ATK +15%.
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When using Gray Wolf Earring, MATK +15%.
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When using Gray Wolf Necklace, MATK +15%.
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When using Wolf Orb (STR) Level 1, STR +15.
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When using Wolf Orb (AGI) Level 1, AGI +15.
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When using Wolf Orb (VIT) Level 1, VIT +15.
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When using Wolf Orb (INT) Level 1, INT +15.
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When using Wolf Orb (DEX) Level 1, DEX +15.
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When using Wolf Orb (STR) Level 2, POW +15.
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When using Wolf Orb (VIT) Level 2, STA +15.
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When using Wolf Orb (AGI) Level 2, WIS +15.
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When using Wolf Orb (INT) Level 2, SPL +15.
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When using Wolf Orb (DEX) Level 2, CON +15.
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When using Wolf Orb (DEF) Level 1, DEF +300.
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When using Wolf Orb (MDEF) Level 1, MDEF +30.
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When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Speed) Level 1, ASPD +10%.
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When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
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When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
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When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
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When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
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When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
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Def : 0
Location : Upper
Varmund's recovery essence.
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WIS +3.
MSP +3% and increases heal effectiveness by 3% per 20 base WIS of the user.
If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
If the enchanted equipment is grade B,
Additional MSP +1% and H.PLUS +1 per 20 base WIS.
If the enchanted equipment is grade A,
Additional MSP +2% and H.PLUS +2 per 20 base WIS.
For every refine level, WIS + 1.
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When refined to +7 or higher, MRES + 30.
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When refined to +9 or higher, additional MRES + 30.
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Location : Shield
For every refine level, WIS + 1.
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When refined to +7 or higher, MRES + 30.
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When refined to +9 or higher, additional MRES + 30.
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Set Bonus:
Wisdom Shadow Weapon
Wisdom Shadow Shield
MRES + 30.
------------------------
Location : Weapon
Tremendous strength of spirit is harnessed in this hat adorned with feathers.
Int +1, Dex +1, Mdef +5.
If pure Int 120 or greater,
MATK +10, Flee + 3.
Location : Upper
MDEF + 10.
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For every 2 refine level, MRES + 3.
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When refined to +10 or higher, MRES + 15.
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Set Bonus:
Witty Shadow Earring
Wisdom Shadow Shield
MRES + 15.
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When the total refine level of set is 18 or higher,
WIS + 3, MSP + 5%.
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Location : Earring
MDEF + 10.
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For every 2 refine level, MRES + 3.
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When refined to +10 or higher, MRES + 15.
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Set Bonus:
Witty Shadow Pendant
Witty Shadow Earring
MDEF + 15, MRES + 25.
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When the total refine level of set is 18 or higher,
MSP + 7%.
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Set Bonus:
Witty Shadow Pendant
Wisdom Shadow Weapon
MRES + 15.
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When the total refine level of set is 18 or higher,
WIS + 3, MSP + 5%.
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Location : Pendant