Game version
Nebula Robe of Wisdom artwork from Ragnarok Online
RENEWAL / ITEMS

Nebula Robe of Wisdom [1]

#450174Armor

Star_Robe_Of_Wis

Item stats

DEF
105
Slots
1
Weight
50
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
240+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction

Nebula Robe of Wisdom description & effects

Robe that has received the wisdom energy of the star's power. Increases wisdom. ------------------------ WIS +1. MATK +125. Every 2 refine, MaxSP + 2% and increases heal effectiveness by 1%. ------------------------ If refine rate is 9 or higher, increases SP recovery rate by 30%. If refine rate is 11 or higher, reduces variable casting time by 10%. ------------------------ [Grade Bonus] [Grade D] Additional 2% increase in SP recovery per 2 refine, additional 1% increase in healing amount, additional 1 MRES per 3 refine. [Grade C] Additional 3% increase in SP recovery per 2 refine, additional 2% increase in healing amount, additional 2 MRES per 3 refine. [Grade B] Additional 1% MSP per 2 refine, additional 2 MRES per 3 refine, additional 2 H.PLUS per 4 refine. [Grade A] Additional 2% MSP per 2 refine, additional 3 MRES per 3 refine, additional 3 H.PLUS per 4 refine. ------------------------ Type : Armor Def : 105 Weight : 50 Armor Level : 2 Required Level : 240 Class : All
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,125;
bonus bWis,1;
bonus bMaxSPrate,2*(.@r/2);
bonus bHealPower,(.@r/2);
if (.@r>=9) {
   bonus bSPrecovRate,30;
   if (.@r>=11) {
      bonus bVariableCastrate,-10;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bSPrecovRate,2*(.@r/2);
   bonus bHealPower,(.@r/2);
   bonus bMRes,(.@r/3);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSPrecovRate,3*(.@r/2);
      bonus bHealPower,2*(.@r/2);
      bonus bMRes,2*(.@r/3);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bMaxSPrate,(.@r/2);
         bonus bMRes,2*(.@r/3);
         bonus bHPlus,2*(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bMaxSPrate,2*(.@r/2);
            bonus bMRes,3*(.@r/3);
            bonus bHPlus,3*(.@r/4);
         }
      }
   }
}

Equipment sets

Set 1

Set effect

bonus bHPlus,2;
bonus bHealPower,10;

Set 2

Set effect

.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
   bonus bDelayrate,-2*(.@r_armor/2);
   bonus bMaxSPrate,(.@r_armor/2);
}
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