
RENEWAL / ITEMS
Nebula Robe of Wisdom [1]
#450174Armor
Star_Robe_Of_Wis
Item stats
- DEF
- 105
- Slots
- 1
- Weight
- 50
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 240+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Nebula Robe of Wisdom description & effects
Robe that has received the wisdom energy of the star's power.
Increases wisdom.
------------------------
WIS +1.
MATK +125.
Every 2 refine, MaxSP + 2% and increases heal effectiveness by 1%.
------------------------
If refine rate is 9 or higher, increases SP recovery rate by 30%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
------------------------
[Grade Bonus]
[Grade D] Additional 2% increase in SP recovery per 2 refine, additional 1% increase in healing amount, additional 1 MRES per 3 refine.
[Grade C] Additional 3% increase in SP recovery per 2 refine, additional 2% increase in healing amount, additional 2 MRES per 3 refine.
[Grade B] Additional 1% MSP per 2 refine, additional 2 MRES per 3 refine, additional 2 H.PLUS per 4 refine.
[Grade A] Additional 2% MSP per 2 refine, additional 3 MRES per 3 refine, additional 3 H.PLUS per 4 refine.
------------------------
Type : Armor
Def : 105
Weight : 50
Armor Level : 2
Required Level : 240
Class : All
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,125;
bonus bWis,1;
bonus bMaxSPrate,2*(.@r/2);
bonus bHealPower,(.@r/2);
if (.@r>=9) {
bonus bSPrecovRate,30;
if (.@r>=11) {
bonus bVariableCastrate,-10;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bSPrecovRate,2*(.@r/2);
bonus bHealPower,(.@r/2);
bonus bMRes,(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSPrecovRate,3*(.@r/2);
bonus bHealPower,2*(.@r/2);
bonus bMRes,2*(.@r/3);
if (.@g >= ENCHANTGRADE_B) {
bonus bMaxSPrate,(.@r/2);
bonus bMRes,2*(.@r/3);
bonus bHPlus,2*(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bMaxSPrate,2*(.@r/2);
bonus bMRes,3*(.@r/3);
bonus bHPlus,3*(.@r/4);
}
}
}
}
Equipment sets
Set 1
Set effect
bonus bHPlus,2;
bonus bHealPower,10;
Set 2
Set effect
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bDelayrate,-2*(.@r_armor/2);
bonus bMaxSPrate,(.@r_armor/2);
}










