Game version
Nebula Armor of Power artwork from Ragnarok Online
RENEWAL / ITEMS

Nebula Armor of Power [1]

#450169Armor

Star_Armor_Of_Pow

Item stats

DEF
175
Slots
1
Weight
250
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
240+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction

Nebula Armor of Power description & effects

Armor that has received the physical energy of the star's power. Increases physical abilities. ------------------------ POW +1. ATK +125. Every 2 refine, ATK +15. ------------------------ If refine rate is 9 or higher, ATK +5%. If refine rate is 11 or higher, increases melee physical damage by 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 2, ATK + 1% per 2 refine, Melee physical damage increases by 1% per 3 refine. [Grade C] [Grade C] ATK + 3, ATK + 1% per 2 refine, melee physical damage by 1% per 3 refine. [Grade B] ATK + 2% per 2 refine, melee physical damage by 1% per 3 refine, P.ATK + 1 per 4 refine. [Grade A] ATK + 3% per 2 refine, melee physical damage by 2% per 3 refine, P.ATK + 2. per 4 refine. ------------------------ Type : Armor Def : 175 Weight : 250 Armor Level : 2 Required Level : 240 Class : All
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bPow,1;
bonus bBaseAtk,125+15*(.@r/2);
if (.@r>=9) {
   bonus bAtkRate,5;
   if (.@r>=11) {
      bonus bShortAtkRate,20;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,(.@r/2);
   bonus bBaseAtk,2*(.@r/2);
   bonus bShortAtkRate,(.@r/3);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bAtkRate,(.@r/2);
      bonus bBaseAtk,3*(.@r/2);
      bonus bShortAtkRate,(.@r/3);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bAtkRate,2*(.@r/2);
         bonus bShortAtkRate,(.@r/3);
         bonus bPAtk,(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bAtkRate,3*(.@r/2);
            bonus bShortAtkRate,2*(.@r/3);
            bonus bPAtk,2*(.@r/4);
         }
      }
   }
}

Equipment sets

Set 1

Set effect

bonus bAtkRate,5;
bonus bPAtk,2;

Set 2

Set effect

bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
   bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}

Set 3

Set effect

bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
   bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
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