Game version
Nebula Armor of Power artwork from Ragnarok Online
RENEWAL / ITEMS

Nebula Armor of Power [1]

#450169Armor

Star_Armor_Of_Pow

TypeArmor
Equipment positionArmor
GenderBoth
Weight250
Buy price0 z
Sell price0 z
DEF175
Slots1
Required level240
Armor level2

Description

Armor that has received the physical energy of the star's power. Increases physical abilities. ------------------------ POW +1. ATK +125. Every 2 refine, ATK +15. ------------------------ If refine rate is 9 or higher, ATK +5%. If refine rate is 11 or higher, increases melee physical damage by 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 2, ATK + 1% per 2 refine, Melee physical damage increases by 1% per 3 refine. [Grade C] [Grade C] ATK + 3, ATK + 1% per 2 refine, melee physical damage by 1% per 3 refine. [Grade B] ATK + 2% per 2 refine, melee physical damage by 1% per 3 refine, P.ATK + 1 per 4 refine. [Grade A] ATK + 3% per 2 refine, melee physical damage by 2% per 3 refine, P.ATK + 2. per 4 refine. ------------------------ Type : Armor Def : 175 Weight : 250 Armor Level : 2 Required Level : 240 Class : All

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Armor
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade
No Drop
Yes
No Trade
Yes
No Cart
Yes
No Guild Storage
Yes
No Mail
Yes
No Auction
Yes

Item effect script

.@g = getenchantgrade();
.@r = getrefine();
bonus bPow,1;
bonus bBaseAtk,125+15*(.@r/2);
if (.@r>=9) {
   bonus bAtkRate,5;
   if (.@r>=11) {
      bonus bShortAtkRate,20;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,(.@r/2);
   bonus bBaseAtk,2*(.@r/2);
   bonus bShortAtkRate,(.@r/3);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bAtkRate,(.@r/2);
      bonus bBaseAtk,3*(.@r/2);
      bonus bShortAtkRate,(.@r/3);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bAtkRate,2*(.@r/2);
         bonus bShortAtkRate,(.@r/3);
         bonus bPAtk,(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bAtkRate,3*(.@r/2);
            bonus bShortAtkRate,2*(.@r/3);
            bonus bPAtk,2*(.@r/4);
         }
      }
   }
}
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