
RENEWAL / ITEMS
Nebula Armor of Stamina [1]
#450170Armor
Star_Armor_Of_Sta
TypeArmor
Equipment positionArmor
GenderBoth
Weight250
Buy price0 z
Sell price0 z
DEF175
Slots1
Required level240
Armor level2
Description
Armor that has received the stamina energy of the star's power.
Increases stamina.
------------------------
STA +1.
MaxHP +10%.
Every 2 refine, Def +15.
------------------------
If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.
If refine rate is 11 or higher, MaxHP + 15%.
------------------------
[Grade Bonus]
[Grade D] Def + 5 and additional 2% increase received healing per 2 refine, RES + 1 per 4 refine.
[Grade C] Def + 7 and additional 3% increase received healing per 2 refine, RES + 2 per 4 refine.
[Grade B] MHP + 1% per 3 refine, RES + 3 per 4 refine.
[Grade A] MHP + 2% per 3 refine, RES + 4 per 4 refine.
------------------------
Type : Armor
Def : 175
Weight : 250
Armor Level : 2
Required Level : 240
Class : All
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Armor
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
- No Drop
- Yes
- No Trade
- Yes
- No Cart
- Yes
- No Guild Storage
- Yes
- No Mail
- Yes
- No Auction
- Yes
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSta,1;
bonus bMaxHPrate,10;
bonus bDef,15*(.@r/2);
if (.@r>=9) {
bonus bHealPower2,10;
if (.@r>=11) {
bonus bMaxHPrate,15;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bDef,5*(.@r/2);
bonus bHealPower2,2*(.@r/2);
bonus bRes,(.@r/4);
if (.@g >= ENCHANTGRADE_C) {
bonus bDef,7*(.@r/2);
bonus bHealPower2,3*(.@r/2);
bonus bRes,2*(.@r/4);
if (.@g >= ENCHANTGRADE_B) {
bonus bMaxHPrate,(.@r/3);
bonus bRes,3*(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bMaxHPrate,2*(.@r/3);
bonus bRes,4*(.@r/4);
}
}
}
}