Game version
Nebula Robe of Spell artwork from Ragnarok Online
RENEWAL / ITEMS

Nebula Robe of Spell [1]

#450173Armor

Star_Robe_Of_Spl

TypeArmor
Equipment positionArmor
GenderBoth
Weight50
Buy price0 z
Sell price0 z
DEF105
Slots1
Required level240
Armor level2

Description

Robe that has received the spell energy of the star's power. Increases spell. ------------------------ SPL +1. MATK +125. Every 2 refine, MATK +15. ------------------------ If refine rate is 9 or higher, MATK + 5%. If refine rate is 11 or higher, increases all property magical damage by 15%. ------------------------ [Grade Bonus] [Grade D] MATK + 2 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine. [Grade C] MATK + 3 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine. [Grade B] MATK + 2% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 1 per 4 refine. [Grade A] MATK + 3% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 2 additional per 4 refine. ------------------------ Type : Armor Def : 105 Weight : 50 Armor Level : 2 Required Level : 240 Class : All

Item details

Gender
Both
Equipment position
Armor
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade
No Drop
Yes
No Trade
Yes
No Cart
Yes
No Guild Storage
Yes
No Mail
Yes
No Auction
Yes

Item effect script

.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,1;
bonus bMatk,125+(15*(.@r/2));
if (.@r>=9) {
   bonus bMatkRate,5;
   if (.@r>=11) {
      bonus2 bMagicAtkEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,(.@r/2);
   bonus bMatk,2*(.@r/2);
   bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bMatkRate,(.@r/2);
      bonus bMatk,3*(.@r/2);
      bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bMatkRate,2*(.@r/2);
         bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
         bonus bSMatk,(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bMatkRate,3*(.@r/2);
            bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
            bonus bSMatk,2*(.@r/4);
         }
      }
   }
}
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