Game version
Nebula Robe of Spell artwork from Ragnarok Online
RENEWAL / ITEMS

Nebula Robe of Spell [1]

#450173Armor

Star_Robe_Of_Spl

Item stats

DEF
105
Slots
1
Weight
50
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
240+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction

Nebula Robe of Spell description & effects

Robe that has received the spell energy of the star's power. Increases spell. ------------------------ SPL +1. MATK +125. Every 2 refine, MATK +15. ------------------------ If refine rate is 9 or higher, MATK + 5%. If refine rate is 11 or higher, increases all property magical damage by 15%. ------------------------ [Grade Bonus] [Grade D] MATK + 2 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine. [Grade C] MATK + 3 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine. [Grade B] MATK + 2% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 1 per 4 refine. [Grade A] MATK + 3% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 2 additional per 4 refine. ------------------------ Type : Armor Def : 105 Weight : 50 Armor Level : 2 Required Level : 240 Class : All
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,1;
bonus bMatk,125+(15*(.@r/2));
if (.@r>=9) {
   bonus bMatkRate,5;
   if (.@r>=11) {
      bonus2 bMagicAtkEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,(.@r/2);
   bonus bMatk,2*(.@r/2);
   bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bMatkRate,(.@r/2);
      bonus bMatk,3*(.@r/2);
      bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bMatkRate,2*(.@r/2);
         bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
         bonus bSMatk,(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bMatkRate,3*(.@r/2);
            bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
            bonus bSMatk,2*(.@r/4);
         }
      }
   }
}

Equipment sets

Set 1

Set effect

bonus2 bMagicAtkEle,Ele_All,5;
bonus bSMatk,2;

Set 2

Set effect

bonus2 bMagicAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
   bonus2 bMagicAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
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