
RENEWAL / ITEMS
Nebula Suit of Creative [1]
#450172Armor
Star_Suit_Of_Crt
Item stats
- DEF
- 135
- Slots
- 1
- Weight
- 150
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 240+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Nebula Suit of Creative description & effects
Suit that has received the creative energy of the star's power.
Increases creative.
------------------------
CRT +1.
ATK +100.
Every 2 refine, ATK +10.
------------------------
If refine rate is 9 or higher, CRI +5.
If refine rate is 11 or higher, increases critical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 1 per 2 refine, Critical damage + 2% per 3 refine, CRI + 1.
[Grade C] ATK + 2 per 2 refine, Critical damage + 3% per 3 refine, CRI + 2.
[Grade B] Critical damage + 5% per 3 refine, C.Rate + 1, P.ATK + 1 per 4 refine,
[Grade A] Critical damage + 7% per 3 refine, C.Rate + 1, P.ATK + 2 per 4 refine.
------------------------
Type : Armor
Def : 135
Weight : 150
Armor Level : 2
Required Level : 240
Class : All
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCrt,1;
bonus bBaseAtk,100+10*(.@r/2);
if (.@r>=9) {
bonus bCritical,5;
if (.@r>=11) {
bonus bCritAtkRate,20;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bBaseAtk,(.@r/2);
bonus bCritAtkRate,2*(.@r/3);
bonus bCritical,(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bBaseAtk,2*(.@r/2);
bonus bCritAtkRate,3*(.@r/3);
bonus bCritical,2*(.@r/3);
if (.@g >= ENCHANTGRADE_B) {
bonus bCritAtkRate,5*(.@r/3);
bonus bCRate,(.@r/4);
bonus bPAtk,(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bCritAtkRate,7*(.@r/3);
bonus bCRate,(.@r/4);
bonus bPAtk,2*(.@r/4);
}
}
}
}
Equipment sets
Set 1
Set effect
bonus bCritAtkRate,5;
bonus bPAtk,2;
Set 2
Set effect
bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
Set 3
Set effect
bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
Set 4
Set effect
bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}












