Game version
Nebula Suit of Creative artwork from Ragnarok Online
RENEWAL / ITEMS

Nebula Suit of Creative [1]

#450172Armor

Star_Suit_Of_Crt

Item stats

DEF
135
Slots
1
Weight
150
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
240+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction

Nebula Suit of Creative description & effects

Suit that has received the creative energy of the star's power. Increases creative. ------------------------ CRT +1. ATK +100. Every 2 refine, ATK +10. ------------------------ If refine rate is 9 or higher, CRI +5. If refine rate is 11 or higher, increases critical damage by 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 1 per 2 refine, Critical damage + 2% per 3 refine, CRI + 1. [Grade C] ATK + 2 per 2 refine, Critical damage + 3% per 3 refine, CRI + 2. [Grade B] Critical damage + 5% per 3 refine, C.Rate + 1, P.ATK + 1 per 4 refine, [Grade A] Critical damage + 7% per 3 refine, C.Rate + 1, P.ATK + 2 per 4 refine. ------------------------ Type : Armor Def : 135 Weight : 150 Armor Level : 2 Required Level : 240 Class : All
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCrt,1;
bonus bBaseAtk,100+10*(.@r/2);
if (.@r>=9) {
   bonus bCritical,5;
   if (.@r>=11) {
      bonus bCritAtkRate,20;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bBaseAtk,(.@r/2);
   bonus bCritAtkRate,2*(.@r/3);
   bonus bCritical,(.@r/3);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bBaseAtk,2*(.@r/2);
      bonus bCritAtkRate,3*(.@r/3);
      bonus bCritical,2*(.@r/3);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bCritAtkRate,5*(.@r/3);
         bonus bCRate,(.@r/4);
         bonus bPAtk,(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bCritAtkRate,7*(.@r/3);
            bonus bCRate,(.@r/4);
            bonus bPAtk,2*(.@r/4);
         }
      }
   }
}

Equipment sets

Set 1

Set effect

bonus bCritAtkRate,5;
bonus bPAtk,2;

Set 2

Set effect

bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
   bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}

Set 3

Set effect

bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
   bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}

Set 4

Set effect

bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
   bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
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